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Apple: add visionOS build support; unify build container #115
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iOS builds now use the godot-embedded build container, like visionOS (and eventually tvOS). Refactored iOS build script to be easier to maintain and duplicate for visionOS. Co-authored-by: Rémi Verschelde <[email protected]>
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I updated the commit with the following changes:
I made a test build and everything seems to be working. |
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I'm doing another full build test with the latest versions of both godotengine/build-containers#154 and this PR to confirm I didn't introduce bugs with my last tweaks. Then we should be good to merge and ready for 4.5 beta 1 with visionOS templates! 🎉 |
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Tested all the build process successfully! What's missing now is just confirming that the builds are actually usable to export to visionOS (and iOS as we changed the setup a bit so we should validate it).
I'm curious to also get test reports for the C# support for visionOS. We haven't done any bespoke setup for it, does it Just Work™? (I doubt it, and I see we have quite a bit of iOS references in So we should probably disable the Mono builds for visionOS for now. |
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@akien-mga I have not tested C#, but I suspect you are right, so disabling for now is probably a good idea. I can explore that next. |
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I had a look in |
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I'm pretty sure the C# support won't work as is, but let's include it anyway and we'll iterate upon it later. |
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Thanks! Amazing work 🎉 |
Depends:
Adds support for building visionOS and tvOS templates