Releases: godot-escoria/escoria-demo-game
Releases · godot-escoria/escoria-demo-game
v4.0.0-alpha.228
4.0.0-alpha.228 (2022-11-09)
Bug Fixes
- unwanted error messages when opening a room in editor (056db75)
v4.0.0-alpha.227
4.0.0-alpha.227 (2022-11-08)
Bug Fixes
- interrupt not implemented messages changed to debug from warn (0e397c4)
v4.0.0-alpha.226
4.0.0-alpha.226 (2022-11-08)
Bug Fixes
- issue_292 - Corrected navigation polygon for room 4 (372e3c6)
v4.0.0-alpha.225
v4.0.0-alpha.224
4.0.0-alpha.224 (2022-10-31)
Bug Fixes
- camera_push now validates against camera_node like ESCCamera. (3009fe1)
- cleaning up and updating validation code. (e807044)
- room 7 lift interaction fixed based on new camera behavior. (1657c0d)
- updates camera limit checking in commands to respect viewport limits (i.e. taking into account camera centre and half-screen limits); also updates warning message and no longer fails on limit violation. (d95d26f)
- Updates those camera commands that make use of translation to compensate for drag margins. (cc74206)
v4.0.0-alpha.223
4.0.0-alpha.223 (2022-10-31)
Features
v4.0.0-alpha.222
4.0.0-alpha.222 (2022-10-30)
Bug Fixes
- ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs. (88214e4)
v4.0.0-alpha.221
v4.0.0-alpha.220
v4.0.0-alpha.219
4.0.0-alpha.219 (2022-10-24)
Bug Fixes
- Support for both int and real for set_angle command (fd6142c)