Releases: godot-escoria/escoria-demo-game
Releases · godot-escoria/escoria-demo-game
v4.0.0-alpha.248
4.0.0-alpha.248 (2023-05-31)
Bug Fixes
v4.0.0-alpha.247
4.0.0-alpha.247 (2023-05-29)
v4.0.0-alpha.246
4.0.0-alpha.246 (2023-05-27)
Bug Fixes
- accounts for text going past vertical limits of screen (2294d83)
v4.0.0-alpha.245
4.0.0-alpha.245 (2023-05-24)
Bug Fixes
- fixes incorrect handler signature; also checks for null since it appears that sometimes the tween parameter is null when the handler is called (0e47989)
v4.0.0-alpha.244
4.0.0-alpha.244 (2023-05-23)
v4.0.0-alpha.243
4.0.0-alpha.243 (2023-05-23)
v4.0.0-alpha.242
4.0.0-alpha.242 (2023-05-14)
Features
- adds 'block_say' command/structure to allow for the reuse of dialog players, which can produce a better visual experience for characters that have speech spanning more than one dialog box (04121b0)
v4.0.0-alpha.241
4.0.0-alpha.241 (2023-05-04)
Features
- add fullscren option in options menu (19c7685)
- updates checkout action version and allows for testing on this branch (dd00869)
- validates for multiple start locations set in an ESCRoom and updates scene tree with configuration warnings next to the offending ESCLocation nodes (1f16421)
- Wizard - set up combine when selected for inventory items (dc4b6c2)
Bug Fixes
- adds code to manually show the popup since, according to Godot docs, using show() in the parent CanvasLayer won't show Popup-derived nodes (fd05bc9)
- allows for string joining that's compatible with pre-3.5 Godot (3727f82)
- Attempted method call on a deleted object. (#677) (39165e4)
- avoids removing and re-adding dialog managers unnecessarily (fdba154)
- changes pause mode to block children from processing during pause by default (648747c)
- Character creator - add tooltip, fix 8 dir angles, and make character selectable by default (b47e653)
- clears tooltip when event is finished (b827092)
- Correct error message for missing animation player (82ebdc2)
- Corrected error message for angle in esc_movable (5f78c02)
- Debug message for when an item has no ESCLocation (1709a25)
- debugging; possible expired token so switching for new one created by me (1d69c30)
- Enabled playing of animated sprite by default (cc0a067)
- ensure tidiness (95f849e)
- ensures proper number of interpolation placeholders (68220ce)
- Fix bug where inventory is invisible by default (c597414)
- Fix p_child is null exit on quit (4604e00)
- forces current_state updates as options don't always yield (0ba6c37)
- Issue 336 - unclickable area with simplemouse (cbb7984)
- Issue-333 Error when room has no Global ID set (a5195ef)
- makes 9verbs the default UI plugin (14e5625)
- missing this check to see if the item needs to be combined with something or not (7f1add6)
- Movable commands on non-movable items will be handled gracefully. (0ea7b28)
- moves resource caching into _process method and out of a separate thread to avoid odd resource/RID loading issues, as noted here: godotengine/godot#63493 (cfbc3a5)
- necessary in order to prevent error message from printing out (6842ed4)
- Populate default animation as the object manager expects it (0610449)
- Remove call to stop dialog to correct player mirroring (6692953)
- removes type as ESCResourceCache checks the type of 'res' and can expect a non-Resource-derived value, e.g. ResourceInteractiveLoader (16fd3d6)
- updates various references to use new dialog manager code (ffb6271)
- uses proper casting and updates validation checks (327b72f)
- uses updated, non-expiring PAT although it's 'personal' and mine; the fix for the fanout issues involved resetting the repos that used 'core' as there was a divergence between the repos (bf30156)
- Wizard - NPCs have to be ESCItems instead of ESCPlayers (b0c0c5d)
- wrong argument passed in turn_to error message (4e146ae)
v4.0.0-alpha.240
4.0.0-alpha.240 (2022-12-15)
Features
- Add thinking avatar scene for Mark (2a55da5)
Bug Fixes
- changes the registering of items already in a room from ERROR to WARN. (2db5818)