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Releases: godot-escoria/escoria-demo-game

v4.0.0-alpha.248

31 May 18:46
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4.0.0-alpha.248 (2023-05-31)

Bug Fixes

  • corrects the interrupt signal call arguments (3077907)
  • forces all show_menu and hide_menu commands to use auto transitions since the pause menu pauses the game, blocking further ESC script commands from running; updates room 14 for now (6dd0a2c)

v4.0.0-alpha.247

29 May 20:26
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v4.0.0-alpha.246

27 May 20:34
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4.0.0-alpha.246 (2023-05-27)

Bug Fixes

  • accounts for text going past vertical limits of screen (2294d83)

v4.0.0-alpha.245

24 May 07:51
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4.0.0-alpha.245 (2023-05-24)

Bug Fixes

  • fixes incorrect handler signature; also checks for null since it appears that sometimes the tween parameter is null when the handler is called (0e47989)

v4.0.0-alpha.244

23 May 19:30
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v4.0.0-alpha.243

23 May 16:30
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v4.0.0-alpha.242

14 May 19:45
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4.0.0-alpha.242 (2023-05-14)

Features

  • adds 'block_say' command/structure to allow for the reuse of dialog players, which can produce a better visual experience for characters that have speech spanning more than one dialog box (04121b0)

v4.0.0-alpha.241

04 May 19:28
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4.0.0-alpha.241 (2023-05-04)

Features

  • add fullscren option in options menu (19c7685)
  • updates checkout action version and allows for testing on this branch (dd00869)
  • validates for multiple start locations set in an ESCRoom and updates scene tree with configuration warnings next to the offending ESCLocation nodes (1f16421)
  • Wizard - set up combine when selected for inventory items (dc4b6c2)

Bug Fixes

  • adds code to manually show the popup since, according to Godot docs, using show() in the parent CanvasLayer won't show Popup-derived nodes (fd05bc9)
  • allows for string joining that's compatible with pre-3.5 Godot (3727f82)
  • Attempted method call on a deleted object. (#677) (39165e4)
  • avoids removing and re-adding dialog managers unnecessarily (fdba154)
  • changes pause mode to block children from processing during pause by default (648747c)
  • Character creator - add tooltip, fix 8 dir angles, and make character selectable by default (b47e653)
  • clears tooltip when event is finished (b827092)
  • Correct error message for missing animation player (82ebdc2)
  • Corrected error message for angle in esc_movable (5f78c02)
  • Debug message for when an item has no ESCLocation (1709a25)
  • debugging; possible expired token so switching for new one created by me (1d69c30)
  • Enabled playing of animated sprite by default (cc0a067)
  • ensure tidiness (95f849e)
  • ensures proper number of interpolation placeholders (68220ce)
  • Fix bug where inventory is invisible by default (c597414)
  • Fix p_child is null exit on quit (4604e00)
  • forces current_state updates as options don't always yield (0ba6c37)
  • Issue 336 - unclickable area with simplemouse (cbb7984)
  • Issue-333 Error when room has no Global ID set (a5195ef)
  • makes 9verbs the default UI plugin (14e5625)
  • missing this check to see if the item needs to be combined with something or not (7f1add6)
  • Movable commands on non-movable items will be handled gracefully. (0ea7b28)
  • moves resource caching into _process method and out of a separate thread to avoid odd resource/RID loading issues, as noted here: godotengine/godot#63493 (cfbc3a5)
  • necessary in order to prevent error message from printing out (6842ed4)
  • Populate default animation as the object manager expects it (0610449)
  • Remove call to stop dialog to correct player mirroring (6692953)
  • removes type as ESCResourceCache checks the type of 'res' and can expect a non-Resource-derived value, e.g. ResourceInteractiveLoader (16fd3d6)
  • updates various references to use new dialog manager code (ffb6271)
  • uses proper casting and updates validation checks (327b72f)
  • uses updated, non-expiring PAT although it's 'personal' and mine; the fix for the fanout issues involved resetting the repos that used 'core' as there was a divergence between the repos (bf30156)
  • Wizard - NPCs have to be ESCItems instead of ESCPlayers (b0c0c5d)
  • wrong argument passed in turn_to error message (4e146ae)

v4.0.0-alpha.240

15 Dec 22:15
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4.0.0-alpha.240 (2022-12-15)

Features

  • Add thinking avatar scene for Mark (2a55da5)

Bug Fixes

  • changes the registering of items already in a room from ERROR to WARN. (2db5818)

v4.0.0-alpha.239

09 Dec 09:44
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