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chore: storing version and changelog
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StraToN committed Oct 30, 2022
1 parent 88214e4 commit ce7d20e
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9 changes: 9 additions & 0 deletions CHANGELOG.md
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@@ -1,3 +1,12 @@
## [4.0.0-alpha.222](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.222) (2022-10-30)


### Bug Fixes

* ensures a failed command/event doesn't leave the game in a state where it isn't accepting inputs. ([88214e4](https://github.com/godot-escoria/escoria-demo-game/commit/88214e46116d56ee6d0c84f38e80c3c41d1fc633))



## [4.0.0-alpha.221](https://github.com/godot-escoria/escoria-demo-game/compare/v0.0.0...v4.0.0-alpha.221) (2022-10-24)


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8 changes: 4 additions & 4 deletions addons/escoria-wizard/CharacterCreator.gd
Original file line number Diff line number Diff line change
Expand Up @@ -1255,7 +1255,7 @@ func export_player(scene_name) -> void:
var collision_shape = CollisionShape2D.new()
progress_bar_update("Creating collision shape")
yield(get_tree(), "idle_frame")

collision_shape.shape = rectangle_shape
collision_shape.shape.extents = export_largest_sprite / 2
collision_shape.position.y = -(export_largest_sprite.y / 2)
Expand Down Expand Up @@ -1342,14 +1342,14 @@ func export_generate_animations(character_node, num_directions) -> void:
var current_ticks = OS.get_ticks_msec()
if current_ticks - display_refresh_timer > 30:
yield(get_tree(), "idle_frame")

display_refresh_timer = current_ticks

if num_directions == 4:
progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),2)
else:
progress_bar_update("Processing "+str(animtype)+" "+str(anim_dir),1)

var anim_name = "%s_%s" % [animtype, anim_dir]
var metadata = anim_metadata[get_metadata_array_offset(anim_dir, animtype)]

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