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2 changes: 1 addition & 1 deletion Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml
Original file line number Diff line number Diff line change
Expand Up @@ -106,7 +106,7 @@
- id: ClothingHandsGlovesCombat
- id: ClothingShoesBootsJack
- id: ClothingEyesGlassesSecurity
- id: ClothingHeadsetAltSecurityCommand
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Вернуть, в Командной стоит ключ командования, в обычной нет. А это комод хоса

- id: ClothingHeadsetAltSecurity
- id: ClothingMaskGasSwat
- id: ClothingOuterCoatHoSTrench
- id: ClothingUnderwearBottomBoxersHOS # WD
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312 changes: 307 additions & 5 deletions Resources/Prototypes/Entities/Objects/Misc/tiles.yml
Original file line number Diff line number Diff line change
Expand Up @@ -5,9 +5,9 @@
abstract: true
components:
- type: Sprite
sprite: Objects/Tiles/tile.rsi
sprite: White/Objects/Tiles/tile.rsi
- type: Item
sprite: Objects/Tiles/tile.rsi
sprite: White/Objects/Tiles/tile.rsi
size: Normal
- type: DamageOtherOnHit
damage:
Expand Down Expand Up @@ -213,6 +213,54 @@
- type: Stack
stackType: FloorTileMono

- type: entity
name: white linoleum floor
parent: FloorTileItemBase
id: FloorTileItemLinoWhite
components:
- type: Sprite
state: lino-white
- type: Item
heldPrefix: steel
- type: FloorTile
outputs:
- Plating
- FloorLinoWhite
- type: Stack
stackType: FloorTileLino

- type: entity
name: grey linoleum floor
parent: FloorTileItemBase
id: FloorTileItemLinoGrey
components:
- type: Sprite
state: lino-grey
- type: Item
heldPrefix: steel
- type: FloorTile
outputs:
- Plating
- FloorLinoGrey
- type: Stack
stackType: FloorTileLino

- type: entity
name: dark linoleum floor
parent: FloorTileItemBase
id: FloorTileItemLinoDark
components:
- type: Sprite
state: lino-dark
- type: Item
heldPrefix: steel
- type: FloorTile
outputs:
- Plating
- FloorLinoDark
- type: Stack
stackType: FloorTileLino

- type: entity
name: linoleum floor
parent: FloorTileItemBase
Expand Down Expand Up @@ -402,9 +450,9 @@
id: FloorTileItemFreezer
components:
- type: Sprite
state: showroom
state: freezer
- type: Item
heldPrefix: showroom
heldPrefix: freezer
- type: FloorTile
outputs:
- Plating
Expand Down Expand Up @@ -1136,4 +1184,258 @@
stackType: FloorTileWoodLarge
- type: Construction
graph: TileWoodLarge
node: woodtilelarge
node: woodtilelarge

- type: entity
name: steel yellow tile
parent: FloorTileItemSteel
id: FloorTileItemSteelYellow
components:
- type: Sprite
state: steel-yellow
- type: FloorTile
outputs:
- Plating
- FloorSteelYellow

- type: entity
name: steel red tile
parent: FloorTileItemSteel
id: FloorTileItemSteelRed
components:
- type: Sprite
state: steel-red
- type: FloorTile
outputs:
- Plating
- FloorSteelRed

- type: entity
name: steel green tile
parent: FloorTileItemSteel
id: FloorTileItemSteelGreen
components:
- type: Sprite
state: steel-green
- type: FloorTile
outputs:
- Plating
- FloorSteelGreen

- type: entity
name: steel blue tile
parent: FloorTileItemSteel
id: FloorTileItemSteelBlue
components:
- type: Sprite
state: steel-blue
- type: FloorTile
outputs:
- Plating
- FloorSteelBlue

- type: entity
name: plastic yellow tile
parent: FloorTileItemSteel
id: FloorTileItemPlasticYellow
components:
- type: Sprite
state: plastic-yellow
- type: FloorTile
outputs:
- Plating
- FloorPlasticYellow

- type: entity
name: plastic red tile
parent: FloorTileItemSteel
id: FloorTileItemPlasticRed
components:
- type: Sprite
state: plastic-red
- type: FloorTile
outputs:
- Plating
- FloorPlasticRed

- type: entity
name: plastic green tile
parent: FloorTileItemSteel
id: FloorTileItemPlasticGreen
components:
- type: Sprite
state: plastic-green
- type: FloorTile
outputs:
- Plating
- FloorPlasticGreen

- type: entity
name: plastic blue tile
parent: FloorTileItemSteel
id: FloorTileItemPlasticBlue
components:
- type: Sprite
state: plastic-blue
- type: FloorTile
outputs:
- Plating
- FloorPlasticBlue

- type: entity
name: plastic dark tile
parent: FloorTileItemSteel
id: FloorTileItemPlasticDark
components:
- type: Sprite
state: plastic-dark
- type: FloorTile
outputs:
- Plating
- FloorDarkPlastic

- type: entity
name: plastic grey tile
parent: FloorTileItemSteel
id: FloorTileItemPlasticGrey
components:
- type: Sprite
state: plastic-grey
- type: FloorTile
outputs:
- Plating
- FloorPlastic

- type: entity
name: plastic white tile
parent: FloorTileItemSteel
id: FloorTileItemPlasticWhite
components:
- type: Sprite
state: plastic-white
- type: FloorTile
outputs:
- Plating
- FloorWhitePlastic

- type: entity
name: shielding floor
parent: FloorTileItemSteel
id: FloorTileItemShielding
components:
- type: Sprite
state: shielding
- type: FloorTile
outputs:
- Plating
- FloorShielding

- type: entity
name: mono shielding floor
parent: FloorTileItemSteel
id: FloorTileItemShieldingMono
components:
- type: Sprite
state: shielding-mono
- type: FloorTile
outputs:
- Plating
- FloorShieldingMono

- type: entity
name: shuttle syndie floor
parent: FloorTileItemSteel
id: FloorTileItemShuttleSyndie
components:
- type: Sprite
state: shuttlesyndie
- type: FloorTile
outputs:
- Plating
- FloorShuttleSyndie

- type: entity
name: sterile floor
parent: FloorTileItemSteel
id: FloorTileItemSterile
components:
- type: Sprite
state: sterile
- type: FloorTile
outputs:
- Plating
- FloorSterile

- type: entity
name: dark sterile floor
parent: FloorTileItemSteel
id: FloorTileItemSterileDark
components:
- type: Sprite
state: sterile
- type: FloorTile
outputs:
- Plating
- FloorSterileDark

- type: entity
name: reinforced glass frame floor
parent: FloorTileItemSteel
id: FloorTileItemReinforcedGlassFrame
components:
- type: Sprite
state: rglass-frame
- type: FloorTile
outputs:
- Plating
- FloorReinforcedGlassFrame
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 30
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 5
behaviors:
- !type:PlaySoundBehavior
sound:
collection: GlassBreak
params:
volume: -5
- !type:DoActsBehavior
acts: [ "Destruction" ]

- type: entity
name: glass frame floor
parent: FloorTileItemSteel
id: FloorTileItemGlassFrame
components:
- type: Sprite
state: glass-frame
- type: FloorTile
outputs:
- Plating
- FloorGlassFrame
- type: Destructible
thresholds:
- trigger:
!type:DamageTrigger
damage: 30
behaviors:
- !type:DoActsBehavior
acts: [ "Destruction" ]
- trigger:
!type:DamageTrigger
damage: 5
behaviors:
- !type:PlaySoundBehavior
sound:
collection: GlassBreak
params:
volume: -5
- !type:DoActsBehavior
acts: [ "Destruction" ]
Original file line number Diff line number Diff line change
Expand Up @@ -83,7 +83,7 @@
description: A door, where will it lead?
components:
- type: Sprite
sprite: Structures/Doors/MineralDoors/wood_door.rsi
sprite: White/Structures/Doors/MineralDoors/wood_door.rsi
layers:
- state: closed
map: ["enum.DoorVisualLayers.Base"]
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Original file line number Diff line number Diff line change
Expand Up @@ -498,9 +498,9 @@
description: Play em' cowboy.
components:
- type: Sprite
sprite: Structures/Furniture/Tables/carpet.rsi
sprite: White/Structures/Furniture/Tables/carpet.rsi
- type: Icon
sprite: Structures/Furniture/Tables/carpet.rsi
sprite: White/Structures/Furniture/Tables/carpet.rsi
- type: Damageable
damageModifierSet: Wood
- type: Destructible
Expand Down Expand Up @@ -788,9 +788,9 @@
description: Do not apply fire to this. Rumour says it burns easily.
components:
- type: Sprite
sprite: Structures/Furniture/Tables/counterwood.rsi
sprite: White/Structures/Furniture/Tables/counterwood.rsi
- type: Icon
sprite: Structures/Furniture/Tables/counterwood.rsi
sprite: White/Structures/Furniture/Tables/counterwood.rsi
state: full
- type: Damageable
damageContainer: StructuralInorganic
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