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lineBasicMaterial

Firtina Ozbalikci edited this page Aug 13, 2016 · 16 revisions

Wiki » Internal Components » Materials » lineBasicMaterial

lineBasicMaterial

Creates a THREE.LineBasicMaterial

Attributes

slot

string: This decides which property of the mesh the material should be assigned to.

Defaults to material. Other example values:

  • customDepthMaterial
  • customDistanceMaterial
  • and so on

Default: 'material'

transparent

bool

alphaTest

number

Default: 0

side

one of [THREE.FrontSide, THREE.BackSide, THREE.DoubleSide]

Default: THREE.FrontSide

opacity

number

visible

bool

Default: true

color

one of types [THREE.Color, number, string]

Default: 0xffffff

linewidth

number

Default: 1

linecap

one of [round]

Default: 'round'

linejoin

one of [round]

Default: 'round'

vertexColors

one of [THREE.NoColors, THREE.FaceColors, THREE.VertexColors]

Default: THREE.NoColors

fog

bool

Default: true

resourceId

string: The resource id of this object, only used if it is placed into resources.

Default: ''

Notes:

If you would like to set a texture as a map for this material, you can do this by declaring the texture within:

<...material>
    <texture url={...} .../>
</...material>

This component can be added into <resources/>! See Resource Types for more information.

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