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circleGeometry
Wiki » Internal Components » Geometries » circleGeometry
Creates a THREE.CircleGeometry
CircleGeometry is a simple shape of Euclidean geometry.
It is constructed from a number of triangular segments that are oriented around a central point and extend as far out as a given radius. It is built counter-clockwise from a start angle and a given central angle. It can also be used to create regular polygons, where the number of segments determines the number of sides.
string
: Name for this geometry.
Default: ''
array of THREE.Vector3
: See THREE.Geometry#vertices.
Default: []
array of THREE.Color
: See THREE.Geometry#colors.
Default: []
array of (array of (array of THREE.Vector2))
: See THREE.Geometry#faceVertexUvs.
Default: []
array of THREE.Face3
: See THREE.Geometry#faces.
Default: []
bool
: See THREE.Geometry#dynamic.
Set to true if attribute buffers will need to change in runtime (using "dirty" flags).
Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.
Default: false
number
: Radius of the circle
number
: Number of segments (triangles), minimum = 3
number
: Start angle for first segment, default = 0 (three o'clock position).
number
: The central angle, often called theta, of the circular sector.
The default is 2*Pi, which makes for a complete circle.
string
: The resource id of this object, only used if it is placed into resources.
Default: ''
This component can be added into <resources/>! See Resource Types for more information.
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