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boxGeometry

Firtina Ozbalikci edited this page Jul 29, 2017 · 13 revisions

Wiki » Internal Components » Geometries » boxGeometry

boxGeometry

Creates a THREE.BoxGeometry

Attributes

width

number required: Width of the sides on the X axis.

Default: 1

height

number required: Height of the sides on the Y axis.

Default: 1

depth

number required: Depth of the sides on the Z axis.

Default: 1

widthSegments

number: Number of segmented faces along the width of the sides.

Default: 1

heightSegments

number: Number of segmented faces along the height of the sides.

Default: 1

depthSegments

number: Number of segmented faces along the depth of the sides.

Default: 1

name

string: Name for this geometry.

Default: ''

vertices

array of THREE.Vector3: See THREE.Geometry#vertices.

Default: []

colors

array of THREE.Color: See THREE.Geometry#colors.

Default: []

faceVertexUvs

array of (array of (array of THREE.Vector2)): See THREE.Geometry#faceVertexUvs.

Default: []

faces

array of THREE.Face3: See THREE.Geometry#faces.

Default: []

dynamic

bool: See THREE.Geometry#dynamic.

Set to true if attribute buffers will need to change in runtime (using "dirty" flags).

Unless set to true internal typed arrays corresponding to buffers will be deleted once sent to GPU.

Default: false

resourceId

string: The resource id of this object, only used if it is placed into resources.

Default: ''

Notes:

This component can be added into <resources/>! See Resource Types for more information.

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