Open
Conversation
You can now recenter the camera vertically (similar to id Tech-based games, FEAR and Splatoon). Additionally, for Mouse Input users (and soon: Gyro users, hence this PR uses `cidx`): they can now reset the crosshair to the center!
AL2009man
added a commit
to AL2009man/perfect_dark
that referenced
this pull request
Dec 8, 2025
to reduce bloat, and make it easier to manage: Crosshair/Camera Recenter action has been migrated to fgsfdsfgs#682
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
You can now recenter the camera to horizon. This behavior is similar to id Tech-based games, but ya most likely familiar with it on Splatoon. Additionally, for Mouse Input users (and soon: Gyro users): they can now reset the crosshair to the center!
perfectdarkrecentercamera.mp4
This PR is backported from #644, thus: this PR added
inputBindPressedto input.h for it.