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Overhauled Angle-based Camera system #648
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0374e2a
Overhauled Camera system + Decoupled Mouse Crosshair
AL2009man dedfee0
Normalized Mouse Crosshair Swivel
AL2009man 18206c2
moved `inputMouseGetScaledDeltaCrosshair` to `bondmove.c` directly
AL2009man d32b82d
Merge branch 'fgsfdsfgs:port' into PerfectQuakeDark3
AL2009man 9f680d2
fixed regression on CamSpy and Hoverbike
AL2009man fdbc9c0
re-move MouseGetScaledDeltaCrosshair scaling back to bmove
AL2009man 9e2f436
fixed regression in Crosshair Swivel.
AL2009man 938171b
fixed regression on Crosshair Sway while using Mixed Input and clampe…
AL2009man 48a24f5
cleaned up AngleCamera, attempt to address netplay/demo compatibility
AL2009man e223727
fixed reverse whitespace
AL2009man db7b94b
Merge branch 'fgsfdsfgs:port' into PerfectQuakeDark3
AL2009man f856865
fixed regression with Mouse Crosshair Aiming always being active rega…
AL2009man 610f8f1
remove decoupled crosshair infavor with `mouseaimspeedx/y`
AL2009man ea0704b
Merge branch 'port' into PerfectQuakeDark3
AL2009man 2348fff
replaced temp movedata with actual camera yaw/pitch
AL2009man 44f6a61
Revert "replaced temp movedata with actual camera yaw/pitch"
AL2009man 908de2a
Reworked Angle-based Camera system to directly use the engine camera …
AL2009man 08e739b
Merge branch 'port' into PerfectQuakeDark3
AL2009man c27ad50
Fix missing newline at end of `optionsmenu.c`
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