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5 changes: 1 addition & 4 deletions src/client/resources/web/index.html
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,6 @@
</div>
<div id="status" class="status-disconnected">Disconnected</div>

<script type="application/javascript" src="js/util.js"></script>
<script type="application/javascript" src="js/translations.js"></script>
<script type="application/javascript" src="js/message_parsing.js"></script>
<script type="application/javascript" src="js/chat.js"></script>
<script type="module" src="js/chat.mjs"></script>
</body>
</html>
Original file line number Diff line number Diff line change
@@ -1,163 +1,169 @@
// @ts-check
'use strict';

/** @type {WebSocket | null} */
let ws = null;
const wsPort = parseInt(location.port, 10) + 1;
let reconnectAttempts = 0;
const maxReconnectAttempts = 300; // TODO: add a reconnect button after automatic retries are done.

// TODO: probably make max stored messages a config
const maxStoredMessages = 5000; // Max number of messages to keep in storage.

// Used for the favicon
let messageCount = 0;

document.addEventListener('visibilitychange', () => {
if (document.visibilityState === 'visible') {
messageCount = 0;
faviconCounter(0);
}
});

// Load previous messages when page loads
function loadStoredMessages() {
const stored = localStorage.getItem('chatMessagesJSON');
if (stored) {
/** @type {any[]} */
const messages = JSON.parse(stored);
// Reverse the array to show messages in correct order
messages.reverse().forEach(msg => addMessage(msg, false));
}
}

/**
* Store messages in localStorage.
* @param {any[]} json
*/
function storeMessage(json) {
try {
let messages = [];
const stored = localStorage.getItem('chatMessagesJSON');
if (stored) {
messages = /** @type {any[]} */ (JSON.parse(stored));
}

messages.unshift(json); // Add new message at start

// Keep only the last maxStoredMessages messages
if (messages.length > maxStoredMessages) {
messages = messages.slice(0, maxStoredMessages);
}

localStorage.setItem('chatMessagesJSON', JSON.stringify(messages));
} catch (e) {
console.warn('Failed to store message:', e);
}
}

/**
* Add a message to the chat.
* @param {any} json
* @param {boolean} store
*/
function addMessage(json, store = true) {
console.log(json);
const div = document.createElement('div');
div.className = 'message';
div.innerHTML = parseMinecraftText(json);
const messages = /** @type {HTMLDivElement | null} */ (document.getElementById('messages'));
if (!messages) return;

messages.insertBefore(div, messages.firstChild);

if (store) {
// Note, we store the original text as on reload all messages go through this function again anyway.
storeMessage(json);
}
}

function connect() {
ws = new WebSocket(`ws://localhost:${wsPort}`);

ws.onopen = function () {
console.log('Connected to server');
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Connected';
status.className = 'status-connected';
reconnectAttempts = 0;
};

ws.onclose = function () {
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Disconnected';
status.className = 'status-disconnected';
console.log('Connection closed. Attempting to reconnect...');

if (reconnectAttempts < maxReconnectAttempts) {
reconnectAttempts++;
setTimeout(connect, 2000);
}
};

ws.onerror = function (error) {
console.error('WebSocket error:', error);
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Error: ' + error;
};

ws.onmessage = function (event) {
if (document.visibilityState !== 'visible') {
messageCount++;
faviconCounter(messageCount);
}
addMessage(event.data);
};
}

function sendMessage() {
// TODO: cut message up if it is too long and send in parts. Possibly do this server side...
const input = /** @type {HTMLTextAreaElement | null} */ (document.getElementById('messageInput'));
if (!input) return;

console.log(ws);
console.log(ws?.readyState);
console.log(input.value);
if (ws && ws.readyState === WebSocket.OPEN && input.value.trim()) {
ws.send(input.value);
input.value = '';
} else if (!input.value.trim()) {
return;
} else {
console.log('WebSocket is not connected');
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Not connected - message not sent';
status.className = 'status-disconnected';
}
}

// Start connection and load stored messages when page loads
connect();
loadStoredMessages();

// Allow Enter key to send messages
const input = /** @type {HTMLTextAreaElement | null} */ (document.getElementById('messageInput'));
if (input) {
// Focus input on load
input.focus();

input.addEventListener('keypress', function (e) {
if (e.key === 'Enter') {
e.preventDefault();
sendMessage();
}
});
}
// @ts-check
'use strict';

import { faviconCounter } from './util.mjs';
import { parseMinecraftText, initializeObfuscation } from './message_parsing.mjs';
/** @typedef {import('./message_parsing.mjs').Component} Component */

/** @type {WebSocket | null} */
let ws = null;
const wsPort = parseInt(location.port, 10) + 1;
let reconnectAttempts = 0;
const maxReconnectAttempts = 300; // TODO: add a reconnect button after automatic retries are done.

// TODO: probably make max stored messages a config
const maxStoredMessages = 5000; // Max number of messages to keep in storage.

// Used for the favicon
let messageCount = 0;

document.addEventListener('visibilitychange', () => {
if (document.visibilityState === 'visible') {
messageCount = 0;
faviconCounter(0);
}
});

// Load previous messages when page loads
function loadStoredMessages() {
const stored = localStorage.getItem('chatMessagesJSON');
if (stored) {
/** @type {Component[]} */
const messages = JSON.parse(stored);
// Reverse the array to show messages in correct order
messages.reverse().forEach(msg => addMessage(msg, false));
}
}

/**
* Store messages in localStorage.
* @param {Component} json
*/
function storeMessage(json) {
try {
/** @type {Component[]} */
let messages = [];
const stored = localStorage.getItem('chatMessagesJSON');
if (stored) {
messages = JSON.parse(stored);
}

messages.unshift(json); // Add new message at start

// Keep only the last maxStoredMessages messages
if (messages.length > maxStoredMessages) {
messages = messages.slice(0, maxStoredMessages);
}

localStorage.setItem('chatMessagesJSON', JSON.stringify(messages));
} catch (e) {
console.warn('Failed to store message:', e);
}
}

/**
* Add a message to the chat.
* @param {Component} json
* @param {boolean} store
*/
function addMessage(json, store = true) {
console.log(json);
const div = document.createElement('div');
div.className = 'message';
div.innerHTML = parseMinecraftText(json);
const messages = /** @type {HTMLDivElement | null} */ (document.getElementById('messages'));
if (!messages) return;

messages.insertBefore(div, messages.firstChild);

if (store) {
// Note, we store the original text as on reload all messages go through this function again anyway.
storeMessage(json);
}
}

function connect() {
ws = new WebSocket(`ws://localhost:${wsPort}`);

ws.onopen = function () {
console.log('Connected to server');
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Connected';
status.className = 'status-connected';
reconnectAttempts = 0;
};

ws.onclose = function () {
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Disconnected';
status.className = 'status-disconnected';
console.log('Connection closed. Attempting to reconnect...');

if (reconnectAttempts < maxReconnectAttempts) {
reconnectAttempts++;
setTimeout(connect, 2000);
}
};

ws.onerror = function (error) {
console.error('WebSocket error:', error);
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Error: ' + error;
};

ws.onmessage = function (event) {
if (document.visibilityState !== 'visible') {
messageCount++;
faviconCounter(messageCount);
}
addMessage(event.data);
};
}

function sendMessage() {
// TODO: cut message up if it is too long and send in parts. Possibly do this server side...
const input = /** @type {HTMLTextAreaElement | null} */ (document.getElementById('messageInput'));
if (!input) return;

console.log(ws);
console.log(ws?.readyState);
console.log(input.value);
if (ws && ws.readyState === WebSocket.OPEN && input.value.trim()) {
ws.send(input.value);
input.value = '';
} else if (!input.value.trim()) {
return;
} else {
console.log('WebSocket is not connected');
const status = /** @type {HTMLDivElement | null} */ (document.getElementById('status'));
if (!status) return;

status.textContent = 'Not connected - message not sent';
status.className = 'status-disconnected';
}
}

// Start connection and load stored messages when page loads
connect();
initializeObfuscation();
loadStoredMessages();

// Allow Enter key to send messages
const input = /** @type {HTMLTextAreaElement | null} */ (document.getElementById('messageInput'));
if (input) {
// Focus input on load
input.focus();

input.addEventListener('keypress', function (e) {
if (e.key === 'Enter') {
e.preventDefault();
sendMessage();
}
});
}
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