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cdrose
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Fix missing simPaused declaration dropped in spawn refactor
Tests
#14:
Commit
d620c06
pushed by
cdrose
27s
main
main
27s
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Soft gradient clustering, proximity regrowth, density-based spawning
Tests
#13:
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cdcc8db
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cdrose
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main
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Target-locked approach reward, clustered food, reduce density to 1.5%
Tests
#12:
Commit
de10ef7
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cdrose
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main
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Switch to Double DQN to fix Q-value overestimation collapse
Tests
#11:
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3f7c8de
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cdrose
31s
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Add training diagnostics: Q-spread, food visibility, reward events
Tests
#10:
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5ae8394
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Tune food scarcity, herb speed; add vegetation controls; remove buffe…
Tests
#9:
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e484df3
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Refactor to tile-based movement with 8 absolute direction actions
Tests
#8:
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88493fd
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Debug console: flyout panel instead of inline sidebar
Tests
#7:
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4becd07
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Add debug console with pause/step controls
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#6:
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85c17f3
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Fix loss plateau: Huber loss + reward clipping
Tests
#5:
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Add priority replay buffer to counteract reward sparsity
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#4:
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71cca65
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Upgrade vite to v6 to satisfy vitest 4.x peer dependency
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#3:
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1c51b23
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Fix CI: use Node 24 to match local dev environment
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#2:
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Add unit tests for basic functionality and github workflow to run on …
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#1:
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