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cdrose
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Fix missing simPaused declaration dropped in spawn refactor
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#24:
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Soft gradient clustering, proximity regrowth, density-based spawning
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#23:
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Target-locked approach reward, clustered food, reduce density to 1.5%
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#22:
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Switch to Double DQN to fix Q-value overestimation collapse
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Add training diagnostics: Q-spread, food visibility, reward events
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Tune food scarcity, herb speed; add vegetation controls; remove buffe…
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#19:
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Refactor to tile-based movement with 8 absolute direction actions
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#18:
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Debug console: flyout panel instead of inline sidebar
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#17:
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Add debug console with pause/step controls
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#16:
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Fix loss plateau: Huber loss + reward clipping
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Add priority replay buffer to counteract reward sparsity
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#14:
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Upgrade vite to v6 to satisfy vitest 4.x peer dependency
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Fix CI: use Node 24 to match local dev environment
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Add unit tests for basic functionality and github workflow to run on …
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#11:
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Fix bugs in training loop and increase buffer size
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#10:
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Add model visualisation to check training
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Increase herb visual field and decrease reward shaping range to align…
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Fix creature awareness of heading so food seeking becomes learnable
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Create plots for training loss
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#6:
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Remove heuristic seeking; add satiation gating for eating and hunting
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Seed food seeking behaviour to start learning
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#4:
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Fix bugs in training
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Update creature behaviour
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Initial implementation
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