fix(render): clone geometry buffers to prevent WebGPU disposal crash#1054
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When creating indirect meshes, geometry attributes and index buffers were set by reference instead of being cloned. This caused a crash after ~7 minutes of gameplay when cleanup disposed shared buffers that other meshes still referenced, resulting in "setIndexBuffer: parameter 1 is not of type GPUBuffer" errors. The fix clones all geometry data so each IndirectMesh owns its own GPU buffers, allowing safe disposal without affecting the asset cache or other renderers using the same source geometry.
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When creating indirect meshes, geometry attributes and index buffers were set by reference instead of being cloned. This caused a crash after ~7 minutes of gameplay when cleanup disposed shared buffers that other meshes still referenced, resulting in "setIndexBuffer: parameter 1 is not of type GPUBuffer" errors.
The fix clones all geometry data so each IndirectMesh owns its own GPU buffers, allowing safe disposal without affecting the asset cache or other renderers using the same source geometry.