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Action Message Event
Stjepan Bakrac edited this page Nov 3, 2024
·
1 revision
incoming chunk event and check for ID 0x029.
windower.register_event('action message',function (actor_id, target_id, actor_index, target_index, message_id, param_1, param_2, param_3)
end)-
actor_idint
The ID belonging to the person performing the action. -
target_idint
The ID belonging to the target of the action. -
actor_indexint
The actor's index in the mob array -
target_indexint
The target's index in the mob array -
message_idint
The message to be displayed, given certain parameters. Refer to :lua:game_ids:messages for a full reference.- Known Values are:
4,5,6,16,17,18,20,35,36,62,64,78,87,88,89,90,116,154,170,171,172,173,174,175,176,177,178,191,192,198,202,204,206,217,218,234,249,251,313,328,350,531,561,575
- Known Values are:
-
param_1int
A parameter passed usually to further identify the type of action. Identified thus far:- Monster level for /checks.
- Skill for skillup messages (message
38)
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param_2int
A parameter passed usually to further identify the type of action- Rating message for /checks:
-
0: Too weak to be worthwhile -
1: Easy Prey -
2: Decent Challenge -
3: Even Match -
4: Tough -
5: Very Tough -
6: Incredibly Tough
-
- Skill amount for skillup messages (0.1 =
1, 0.2 =2, etc.)
- Rating message for /checks:
-
param_3int
Function unknown.-
1for check messages. -
0for skillup messages.
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