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bob302
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Feb 19, 2024
- implemented better window resize handling
- still need some tweaks with speed but collision handling seems to work as intended
Added support for scaling objects for different resolutions
- Added a rough implementation of changing the background color
- Almost done dynamic resizing of objects and collisions - Got rid of warnings - Can compile for lulz
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- implemented much smoother window resize - speed scaling is now proportional to scale
Wedyarit
approved these changes
Feb 20, 2024
| let text_fragment = TextFragment::new(format_squares_numbers(count_objects(&self.squares, Team::MOON), count_objects(&self.squares, Team::SUN))) | ||
| .font("LiberationMono") | ||
| .scale(40.0) | ||
| .scale(40.0 * self.scale_factor) |
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Better to extract into a separate constant.
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