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resolution#1

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bob302 wants to merge 2 commits intoWedyarit:masterfrom
bob302:resolution
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resolution#1
bob302 wants to merge 2 commits intoWedyarit:masterfrom
bob302:resolution

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@bob302 bob302 commented Feb 13, 2024

Added support for scaling objects for different resolutions

Added support for scaling objects for different resolutions
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bob302 commented Feb 13, 2024

//TODO Фиксануть оцентровку текста, немного подправить константы, чтобы поле было не во весь экран

@Wedyarit Wedyarit self-requested a review February 13, 2024 18:41
- Added a rough implementation of changing the background color
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bob302 commented Feb 13, 2024

Фиксанул оцентровку, и набросал фигни с бгшкой, надо будет подчистить

@bob302 bob302 closed this Feb 13, 2024
@bob302 bob302 deleted the resolution branch February 13, 2024 19:31
@bob302 bob302 restored the resolution branch February 13, 2024 19:34
@bob302 bob302 reopened this Feb 13, 2024
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bob302 commented Feb 13, 2024

Oops

let result = ContextBuilder::new("Moon & Sun", "wedyarit")
.window_mode(conf::WindowMode::default().dimensions(1280.0, 1280.0))
.window_mode(conf::WindowMode::default()
.maximized(true)
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@Wedyarit Wedyarit Feb 13, 2024

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I assume there is no need to set the default maximum window size. Window size should be comfortable.

}
}

fn set_target_background_color(&mut self, target_color: Color, duration: f32) {
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method set_target_background_color is never used

use ggez::timer;
use ggez::{graphics, Context, GameResult, event::EventHandler};
use ggez::graphics::{Text, TextFragment, Color as GgezColor};
use ggez::graphics::{Color, Drawable, Text, TextFragment};
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unused import: Drawable

use std::fmt::Alignment;

use ggez::mint::Point2;
use ggez::timer;
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unused import: ggez::timer

@@ -1,36 +1,51 @@
use std::fmt::Alignment;

use ggez::mint::Point2;
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unused import: ggez::mint::Point2

@@ -1,36 +1,51 @@
use std::fmt::Alignment;
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unused import: std::fmt::Alignment

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bob302 commented Feb 19, 2024

Тебе не впадлу было unused импорты смотреть?
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@bob302 bob302 closed this Feb 19, 2024
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