Repository navigation
Stop from run depending on foot position - #1034
Closed
kroplabeskidu wants to merge 1 commit into
Closed
kroplabeskidu wants to merge 1 commit into
kroplabeskidu wants to merge 1 commit into
Conversation
T_RUNL_2_RUN only from left foot, from right foot blend into S_RUN using aniBlend time, player keeps running mid-step. With weapon drawn go to stand without transition
This was referenced Oct 24, 2026
Closed
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Part of #1033 (point 1)
vanilla picks the stop by S_RUNL phase: near start/end of the cycle T_RUNL_2_RUN, around the middle T_RUNR_2_RUN which is just an aniBlend into S_RUN (0.2s), otherwise player keeps running until the phase fits. with weapon drawn it goes straight to S_xRUN
OpenGothic didn't load aniBlend at all, so I added blend times to Animation and a per-layer blend override in Pose. mid-step check is only for player, since npc's often request Idle once