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Stop from run depending on foot position - #1034

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kroplabeskidu:fix-1033-stop
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kroplabeskidu:fix-1033-stop

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Part of #1033 (point 1)

vanilla picks the stop by S_RUNL phase: near start/end of the cycle T_RUNL_2_RUN, around the middle T_RUNR_2_RUN which is just an aniBlend into S_RUN (0.2s), otherwise player keeps running until the phase fits. with weapon drawn it goes straight to S_xRUN

OpenGothic didn't load aniBlend at all, so I added blend times to Animation and a per-layer blend override in Pose. mid-step check is only for player, since npc's often request Idle once

T_RUNL_2_RUN only from left foot, from right foot blend into S_RUN using aniBlend time,
player keeps running mid-step. With weapon drawn go to stand without transition
This was referenced Oct 24, 2026
@kroplabeskidu kroplabeskidu closed this by deleting the head repository Oct 27, 2026
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