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Fix landing animations - #1035

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kroplabeskidu:fix-1033-landing
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kroplabeskidu:fix-1033-landing

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Part of #1033 (point 3), on top of #1034 so first commit is the same

if there is no real transition but MDS has aniBlend for it (T_JUMP_2_RUNL, T_RUN_2_WALK etc) use its blend time. strafe can interrupt T_JUMP_2_STAND like in vanilla, before it was blocked for ~0.6s. also holding back on landing started T_JUMPB right from S_JUMP, so it looked like jumping back in the air, vanilla does it only from S_RUN so now it lands first

T_RUNL_2_RUN only from left foot, from right foot blend into S_RUN using aniBlend time,
player keeps running mid-step. With weapon drawn go to stand without transition
Use aniBlend time if there is no transition (T_JUMP_2_RUNL), strafe interrupts T_JUMP_2_STAND,
jump-back after landing only from stand
@kroplabeskidu kroplabeskidu closed this by deleting the head repository Oct 27, 2026
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