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Annotate 1.14d addresses of path, collision, AI and event functions - #251
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Add the 1.14d Game.exe address above 33 functions in the path / collision, monster mode, hireling AI and event timer code, using the existing "//1.14d: 0x00XXXXXX" form. Comments only. Each address is a function start in 1.14d Game.exe whose decompilation matches the MOO body. This includes the 1.14d counterparts of the functions touched by the related fixes (UNITS_UpdateAnimRateAndVelocity, D2Common_10142, PATH_AddCollisionFootprintForUnit, sub_6FD5DB70, sub_6FDAB940, sub_6FC66260). Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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Comments only. Adds the 1.14d
Game.exeaddress above 33 functions in the path / collision, monster mode, hireling AI and event timer code, in the existing//1.14d: 0x00XXXXXXform.Each address is a function start in 1.14d
Game.exewhose decompilation matches the MOO body. Among them are the 1.14d counterparts of the functions touched by the related fixes:UNITS_UpdateAnimRateAndVelocity0x00623F50D2Common_101420x00649970PATH_AddCollisionFootprintForUnit0x00649400sub_6FD5DB700x006503F0sub_6FDAB9400x00679250sub_6FC662600x0054DC40🤖 Generated with Claude Code