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Annotate 1.14d addresses of path, collision, AI and event functions - #251

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ResurrectedTrader:annotate/114d-path-ai-event-addresses

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Comments only. Adds the 1.14d Game.exe address above 33 functions in the path / collision, monster mode, hireling AI and event timer code, in the existing //1.14d: 0x00XXXXXX form.

Each address is a function start in 1.14d Game.exe whose decompilation matches the MOO body. Among them are the 1.14d counterparts of the functions touched by the related fixes:

Function 1.14d
UNITS_UpdateAnimRateAndVelocity 0x00623F50
D2Common_10142 0x00649970
PATH_AddCollisionFootprintForUnit 0x00649400
sub_6FD5DB70 0x006503F0
sub_6FDAB940 0x00679250
sub_6FC66260 0x0054DC40

🤖 Generated with Claude Code

Add the 1.14d Game.exe address above 33 functions in the path /
collision, monster mode, hireling AI and event timer code, using the
existing "//1.14d: 0x00XXXXXX" form. Comments only.

Each address is a function start in 1.14d Game.exe whose decompilation
matches the MOO body. This includes the 1.14d counterparts of the
functions touched by the related fixes (UNITS_UpdateAnimRateAndVelocity,
D2Common_10142, PATH_AddCollisionFootprintForUnit, sub_6FD5DB70,
sub_6FDAB940, sub_6FC66260).

Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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