Skip to content
Navigation Menu
Sign in
Appearance settings
Platform
AI CODE CREATION
GitHub Copilot
Write better code with AI
GitHub Copilot app
Direct agents from issue to merge
MCP Registry
Integrate external tools
DEVELOPER WORKFLOWS
Actions
Automate any workflow
Codespaces
Instant dev environments
Issues
Plan and track work
Code Review
Manage code changes
Code Quality
Enforce quality at merge
APPLICATION SECURITY
GitHub Advanced Security
Find and fix vulnerabilities
Code security
Secure your code as you build
Secret protection
Stop leaks before they start
EXPLORE
Why GitHub
Documentation
Blog
Changelog
Marketplace
View all features
Solutions
BY COMPANY SIZE
Enterprises
Small and medium teams
Startups
Nonprofits
BY USE CASE
App Modernization
DevSecOps
DevOps
CI/CD
View all use cases
BY INDUSTRY
Healthcare
Financial services
Manufacturing
Government
View all industries
View all solutions
Resources
EXPLORE BY TOPIC
AI
Software Development
DevOps
Security
View all topics
EXPLORE BY TYPE
Customer stories
Events & webinars
Ebooks & reports
Business insights
GitHub Skills
SUPPORT & SERVICES
Documentation
Customer support
Community forum
Trust center
Partners
View all resources
Open Source
COMMUNITY
GitHub Sponsors
Fund open source developers
PROGRAMS
Security Lab
Maintainer Community
GitHub Stars
Archive Program
REPOSITORIES
Topics
Trending
Collections
Enterprise
ENTERPRISE SOLUTIONS
Enterprise platform
AI-powered developer platform
AVAILABLE ADD-ONS
GitHub Advanced Security
Enterprise-grade security features
Copilot for Business
Enterprise-grade AI features
Premium Support
Enterprise-grade 24/7 support
Pricing
Search
/
Sign in
Sign up
Appearance settings
You signed in with another tab or window.
Reload
to refresh your session.
You signed out in another tab or window.
Reload
to refresh your session.
You switched accounts on another tab or window.
Reload
to refresh your session.
Dismiss alert
{{ message }}
ThePhrozenKeep
D2MOO
Repository navigation
Code
Issues
20
(20)
Pull requests
21
(21)
Actions
Projects
Security and quality
Insights
More
items
Actions: ThePhrozenKeep/D2MOO
Actions
All workflows
Workflows
CI
CI
Show more workflows...
Management
Caches
All workflows
All workflows
Actions
Loading...
Loading
Sorry, something went wrong.
Uh oh!
There was an error while loading.
Please reload this page
.
will be ignored since log searching is not yet available
Showing runs from all workflows
will be ignored since log searching is not yet available
109 workflow runs
109 workflow runs
Workflow
Filter by Workflow
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching workflows.
Event
Filter by Event
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching events.
Status
Filter by Status
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching statuses.
Branch
Filter by Branch
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching branches.
Actor
Filter by Actor
Sorry, something went wrong.
Filter
Loading
Sorry, something went wrong.
No matching users.
Clamp path velocity only when it exceeds the maximum
CI
#983:
Pull request
#258
opened by
ResurrectedTrader
3m 35s
ResurrectedTrader:fix/path-acceleration-clamp
ResurrectedTrader:fix/path-acceleration-clamp
3m 35s
View #258
View workflow file
Fix CRC32_Compute
CI
#982:
Pull request
#257
opened by
ResurrectedTrader
4m 18s
ResurrectedTrader:fix/crc32-compute
ResurrectedTrader:fix/crc32-compute
4m 18s
View #257
View workflow file
Follow the target's monster owner chain in sub_6FCBD900
CI
#981:
Pull request
#256
opened by
ResurrectedTrader
4m 21s
ResurrectedTrader:fix/attack-check-monster-owner-chain
ResurrectedTrader:fix/attack-check-monster-owner-chain
4m 21s
View #256
View workflow file
Scan target list slot 8 in sub_6FCF2110
CI
#980:
Pull request
#255
opened by
ResurrectedTrader
4m 41s
ResurrectedTrader:fix/ai-target-scan-slot-8
ResurrectedTrader:fix/ai-target-scan-slot-8
4m 41s
View #255
View workflow file
Write packet 0x68's a6 as a dword at offset 0x0B
CI
#979:
Pull request
#254
opened by
ResurrectedTrader
4m 15s
ResurrectedTrader:fix/packet-0x68-a6-offset
ResurrectedTrader:fix/packet-0x68-a6-offset
4m 15s
View #254
View workflow file
Fix the per-step check for a path toward an item or object
CI
#978:
Pull request
#253
opened by
ResurrectedTrader
4m 19s
ResurrectedTrader:fix/path-target-unit-step-check-v2
ResurrectedTrader:fix/path-target-unit-step-check-v2
4m 19s
View #253
View workflow file
Record one warp attempt per call in CLIENTS_NotifyWarpAttempt
CI
#977:
Pull request
#252
opened by
ResurrectedTrader
6m 41s
ResurrectedTrader:fix/clients-warp-attempt-single-slot
ResurrectedTrader:fix/clients-warp-attempt-single-slot
6m 41s
View #252
View workflow file
Annotate 1.14d addresses of path, collision, AI and event functions
CI
#976:
Pull request
#251
opened by
ResurrectedTrader
6m 52s
ResurrectedTrader:annotate/114d-path-ai-event-addresses
ResurrectedTrader:annotate/114d-path-ai-event-addresses
6m 52s
View #251
View workflow file
Fix the warp exclusion in sub_6FC66260
CI
#975:
Pull request
#250
opened by
ResurrectedTrader
5m 49s
ResurrectedTrader:fix/monster-random-spawn-warp-gate
ResurrectedTrader:fix/monster-random-spawn-warp-gate
5m 49s
View #250
View workflow file
Cast ENV_HALF_CIRCLE_DEGREES to double in ENVIRONMENT_UpdateLightIntensity
CI
#974:
Pull request
#249
opened by
ResurrectedTrader
8m 7s
ResurrectedTrader:fix/environment-enum-double-division
ResurrectedTrader:fix/environment-enum-double-division
8m 7s
View #249
View workflow file
Lead the returned point in sub_6FDAB940, not the path target
CI
#973:
Pull request
#248
opened by
ResurrectedTrader
8m 3s
ResurrectedTrader:fix/path-target-lead-output-point
ResurrectedTrader:fix/path-target-lead-output-point
8m 3s
View #248
View workflow file
Lay a player's collision footprint by pattern
CI
#972:
Pull request
#247
opened by
ResurrectedTrader
6m 34s
ResurrectedTrader:fix/path-player-collision-pattern
ResurrectedTrader:fix/path-player-collision-pattern
6m 34s
View #247
View workflow file
Fix the per-step check for a path toward an item or object
CI
#971:
Pull request
#246
opened by
ResurrectedTrader
6m 31s
ResurrectedTrader:fix/path-target-unit-step-check
ResurrectedTrader:fix/path-target-unit-step-check
6m 31s
View #246
View workflow file
Keep the path solve's target room check on 1.14d
CI
#970:
Pull request
#245
opened by
ResurrectedTrader
4m 23s
ResurrectedTrader:fix/path-target-room-check-114d
ResurrectedTrader:fix/path-target-room-check-114d
4m 23s
View #245
View workflow file
Handle a unit with no used skill in UNITS_CanAnimModeUseAttackRate
CI
#969:
Pull request
#244
opened by
ResurrectedTrader
3m 47s
ResurrectedTrader:fix/units-attack-rate-null-used-skill
ResurrectedTrader:fix/units-attack-rate-null-used-skill
3m 47s
View #244
View workflow file
Fix monster fallthrough in UNITS_CanAnimModeUseAttackRate
CI
#968:
Pull request
#243
opened by
ResurrectedTrader
4m 28s
ResurrectedTrader:fix/units-attack-rate-monster-fallthrough
ResurrectedTrader:fix/units-attack-rate-monster-fallthrough
4m 28s
View #243
View workflow file
Fix monster fallthrough in UNITS_CanAnimModeUseVelocityModifier
CI
#967:
Pull request
#242
opened by
ResurrectedTrader
4m 34s
ResurrectedTrader:fix/units-velocity-modifier-monster-fallthrough
ResurrectedTrader:fix/units-velocity-modifier-monster-fallthrough
4m 34s
View #242
View workflow file
Fix UNITS_IsAnimModeGetHit testing the block modes
CI
#966:
Pull request
#241
opened by
ResurrectedTrader
4m 13s
ResurrectedTrader:fix/units-gethit-anim-mode
ResurrectedTrader:fix/units-gethit-anim-mode
4m 13s
View #241
View workflow file
Debugger: spawn monsters by id, and fix truncated UTF-8 names
CI
#965:
Pull request
#240
opened by
devtejasx
4m 9s
devtejasx:feat/debugger-spawn-by-id-113
devtejasx:feat/debugger-spawn-by-id-113
4m 9s
View #240
View workflow file
Reject a mismatched scroll instead of exiting in sub_6FC49AE0
CI
#964:
Pull request
#239
opened by
devtejasx
4m 24s
devtejasx:fix/tome-scroll-type-check-223
devtejasx:fix/tome-scroll-type-check-223
4m 24s
View #239
View workflow file
Merge pull request #236 from devtejasx/fix/monolith-order-increment-224
CI
#963:
Commit
5596f5c
pushed by
Lectem
4m 14s
master
master
4m 14s
View workflow file
Merge pull request #238 from devtejasx/fix/progression-bit-shift-200
CI
#962:
Commit
ccb4130
pushed by
Lectem
4m 37s
master
master
4m 37s
View workflow file
Fix character progression extraction in PLRSAVE2_CheckPlayerFlags
CI
#961:
Pull request
#238
opened by
devtejasx
3m 48s
devtejasx:fix/progression-bit-shift-200
devtejasx:fix/progression-bit-shift-200
3m 48s
View #238
View workflow file
Type the game's 0x20 slot as D2ClientInfoStrc*
CI
#960:
Pull request
#237
opened by
devtejasx
4m 25s
devtejasx:fix/create-client-info-callback-160
devtejasx:fix/create-client-info-callback-160
4m 25s
View #237
View workflow file
Fix ACT1Q4_SetMonolithOrder skipping a monolith on a collision
CI
#959:
Pull request
#236
opened by
devtejasx
4m 9s
devtejasx:fix/monolith-order-increment-224
devtejasx:fix/monolith-order-increment-224
4m 9s
View #236
View workflow file
Previous
1
2
3
4
5
Next
You can’t perform that action at this time.