2.3.0
2.3.0
Caution
Breaking change
- glTF now uses an Unlit Diffuse shader to help Banter performance. Please bake your runtime glTF models!
Banter SDK is now available on OpenUPM! https://openupm.com/packages/com.sidequest.banter/
Added
- BanterHeldEvent Component
- Unity: BanterPlayerEvents
- JS: Directly trigger visual scripting events from Javascript using
BS.BanterScene.GetInstance().SendToVisualScripting(returnId, data)
- Visual Scripting: A whole bunch of events for hooking player input
Fixed
- Unity: Generate button on BanterObjectID will actually persist changes if you click it.
- Unity: Fix other BanterComponent WatchValue Toggles in similar way.
Full Changelog: 2.2.1...2.3.0