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Releases: SideQuestVR/BanterSDK

2.8.0

21 Jan 11:57
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2.8.0

Added

  • Networking examples

Visual Scripting:

  • Select file for AI generators

Changed

  • Added options for image aspect ratio and model simplification to AI generators

Full Changelog: 2.7.0...2.8.0

2.7.0

15 Jan 16:55
6c87f27
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2.7.0

Added

  • AI Builder world to "Getting Started" Sample

Visual Scripting:

  • Banter Synced Object: Take Control, isOwner
  • Banter GLTF: isLoaded
  • Support Unity nodes that would use out params in C#, like RGBToHSV, TryParse and TryGetComponent.

Fixed

  • isOwner field of Banter Synced Object now correctly updates
  • Conflicting GUIDs in Basics sample scene

Full Changelog: 2.6.1...2.7.0

2.6.1

09 Jan 11:32
12dc4b4
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2.6.1

Added

  • 2 new samples! Learn how to create spaces with ready made examples. Learn more.
  • generate images and models with AI, with your voice!

Visual Scripting:

  • load glTF from URL
  • wrappers for new AI functionality
  • One Shot

Full Changelog: 2.4.0...2.6.1

2.4.0

11 Dec 13:47
c91817b
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2.4.0

Added

  • BanterStarterUpper will get automatically added to your scene if not present

Visual Scripting:

  • Is Space Favourited
  • Set Portal Url
  • Set Avatar
  • Browser Open Url (menu browser, worldspace browser coming)
  • Load Image from Url
  • Load Audio from Url

Fixed

  • Fixed ability to send POST requests in JavaScript
  • Player emulator now works with portals

Full Changelog: 2.3.0...2.4.0

2.3.0

21 Nov 18:22
293ec66
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2.3.0

Caution

Breaking change

  • glTF now uses an Unlit Diffuse shader to help Banter performance. Please bake your runtime glTF models!

Banter SDK is now available on OpenUPM! https://openupm.com/packages/com.sidequest.banter/

Added

  • BanterHeldEvent Component
  • Unity: BanterPlayerEvents
  • JS: Directly trigger visual scripting events from Javascript using BS.BanterScene.GetInstance().SendToVisualScripting(returnId, data)
  • Visual Scripting: A whole bunch of events for hooking player input

Fixed

  • Unity: Generate button on BanterObjectID will actually persist changes if you click it.
  • Unity: Fix other BanterComponent WatchValue Toggles in similar way.

Full Changelog: 2.2.1...2.3.0

2.2.1

18 Nov 10:28
15aac66
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2.2.1

Banter SDK is now available on OpenUPM! https://openupm.com/packages/com.sidequest.banter/

Added

  • Documentation is now available in the SDK README
  • Grab Handle component
  • World Object component
  • HeldEvents

Changed

  • Player Simulator proportions now match the newest avatar system
  • Documentation formatting

Fixed

  • Tags and Layers menu formatting would sometimes go offscreen
  • Default clearCamera option on Mirror
  • Fix initial rotation quaternion on Banter Attached Object

Visual Scripting:

  • Re-Added TextMeshPro and subclasses support

Full Changelog: 2.2.0...2.2.1

2.2.0

30 Oct 18:12
37544be
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2.2.0

Caution

2.2.0 coincides with the switch to Unity 2022.3.39f1.
Please back up your spaces before updating!

Added

  • New Mirror prefab
  • Banter Attached Object (replaces legacy attachment system)
  • Banter Synced Object (replaces legacy network attached objects)
  • Updater system for tags, layers, and visual scripting

Visual Scripting:

  • Soul Color
  • TeleportTo
  • Gravity
  • Timescale
  • UserState: Position (vec3) + Rotation (quaternion), based on player head
  • UserData: IsSpaceAdmin (bool)
  • Trigger Unity Event from visual scripting
  • New C# nodes support: UI/UIToolkit, PlayableDirector, Banter Attached Objects

Changed

  • Updated portal prefab
  • Color: TryParseHtmlString now accepts hex codes without #
  • Tags and layers have been updated to match the new version of Banter.

Fixed

  • Player simulator material now behaves correctly with skybox

Removed

  • Removed support for legacy attachment options. Please use Banter Attached Objects.
  • Cockpit attachment option

Full Changelog: 2.1.0...2.2.0