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FluidIngredient Refactor to support Create 6.0.7 #239
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why the check for flowing fluid? Because it would recognize still/flowing water as separate things?
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Yes, the check if (fluid is FlowingFluid) is there because the still and flowing variants are separate fluid types, so only handling the flowing variant avoids treating 'still water' and 'flowing water' as distinct recipe ingredients.
Atleast thats what i understood from the docs.
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that's specifically what crashed me personally, something broke there and it said something about flowing fluid.
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Can you send me the full log? In my end the game launched normally, without errors and i was able to play it without any issue.
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https://mclo.gs/UZttzmG
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cant, i use curseforge, so i wouldn't know to remove it once the mod updates.
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i can wait, i'll just backport create again.
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Enter to your modpack > 3 dots > Open folder > find the folder that is called "mods" > find the create slice and dice jar file. delete and replace with the temporary fix jar when i send it. Curseforge will recognise it but say its "modified" because its not installed by curseforge itself.
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the exact name of mod should be
sliceanddice-forge-4.1.2.jarorsliceanddice-forge-4.1.2.jar.disabledThere was a problem hiding this comment.
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i can just keep create unupdated until slice and dice updates.