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| 1 | +/**************************************************************************** |
| 2 | + * |
| 3 | + * Copyright (c) 2025 PX4 Development Team. All rights reserved. |
| 4 | + * |
| 5 | + * Redistribution and use in source and binary forms, with or without |
| 6 | + * modification, are permitted provided that the following conditions |
| 7 | + * are met: |
| 8 | + * |
| 9 | + * 1. Redistributions of source code must retain the above copyright |
| 10 | + * notice, this list of conditions and the following disclaimer. |
| 11 | + * 2. Redistributions in binary form must reproduce the above copyright |
| 12 | + * notice, this list of conditions and the following disclaimer in |
| 13 | + * the documentation and/or other materials provided with the |
| 14 | + * distribution. |
| 15 | + * 3. Neither the name PX4 nor the names of its contributors may be |
| 16 | + * used to endorse or promote products derived from this software |
| 17 | + * without specific prior written permission. |
| 18 | + * |
| 19 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 20 | + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 21 | + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 22 | + * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 23 | + * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| 24 | + * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| 25 | + * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS |
| 26 | + * OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED |
| 27 | + * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 28 | + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
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| 30 | + * POSSIBILITY OF SUCH DAMAGE. |
| 31 | + * |
| 32 | + ****************************************************************************/ |
| 33 | + |
| 34 | +#include "ObstacleMath.hpp" |
| 35 | +#include <mathlib/math/Limits.hpp> |
| 36 | + |
| 37 | +using namespace matrix; |
| 38 | + |
| 39 | +namespace ObstacleMath |
| 40 | +{ |
| 41 | + |
| 42 | +void project_distance_on_horizontal_plane(float &distance, const int16_t yaw, const matrix::Quatf &q_world_vehicle) |
| 43 | +{ |
| 44 | + const Quatf q_vehicle_sensor(Quatf(cosf(yaw / 2.f), 0.f, 0.f, sinf(yaw / 2.f))); |
| 45 | + const Quatf q_world_sensor = q_world_vehicle * q_vehicle_sensor; |
| 46 | + const Vector3f forward(1.f, 0.f, 0.f); |
| 47 | + const Vector3f sensor_direction_in_world = q_world_sensor.rotateVector(forward); |
| 48 | + |
| 49 | + float horizontal_projection_scale = sensor_direction_in_world.xy().norm(); |
| 50 | + horizontal_projection_scale = math::constrain(horizontal_projection_scale, FLT_EPSILON, 1.0f); |
| 51 | + distance *= horizontal_projection_scale; |
| 52 | +} |
| 53 | + |
| 54 | +} // ObstacleMath |
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