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Releases: MarcioHuser/EfficiencyCheckerMod

EfficiencyCheckerMod Release 1.1.7

07 Mar 04:57

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- Version 1.1.7

    - Fix
        - Fixed Multiplayer crash when a client uses the Hand Tool

EfficiencyCheckerMod Release 1.1.4

04 Dec 05:33

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  • Version 1.1.3
    • Fix
      • Fixed compatibility with Build 138299

EfficiencyCheckerMod Release 1.1.3

02 Dec 00:46

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- Fix
	- Fixed compatibility with Build 138299

EfficiencyCheckerMod Release 1.1.2

22 Nov 16:41

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	- Optimization

		- Code refactoring to optimize connected pipes/belts crawling to prevent Stack Overflow erros for very long/heavy splitted setups. Regardless, if it can't find a
			tight enought crawling path, the game will no longer crash (hopefully), but the checkers will not report any number, showing instead an "Error" status
	- Fix
		- Fixed the correct throughput limit for pipe networks that include MK2 pipes
		- Fixed stack overflow errors that would crash the game (hoperfully)
		- Fixed crash that happens when used with current EXP version (but the mod will not show computed numbers, displaying a warning instead)

EfficiencyCheckerMod Release 1.1.1

30 Oct 00:50

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EfficiencyCheckerMod Release 1.0.5

30 Oct 03:42

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  • QoL
    • Mergers placed AFTER the checker (or after the belt you point at with the hand tool) will now be considered for accounting. The amount of items that become injected from the other inputs will be discounted from the total Required Output
    • Hold "Left Ctrl" while using the Hand Toll to fixate the number it reads. The read on the screen will remain the same until you do another read, wich will be reseted to its default behaviour if you don't hold "Left Ctrl" while using it. It can be combined with "Left Shift" to read and fixate the net value

Last version to be compatible with pre-Update 3.5 of the game. Any new improvements and fixes will be made for the Experimental Branch

EfficiencyCheckerMod Release 1.0.3

15 Oct 04:22
8faeb3d

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First public release