Releases: Kavekha/srrl
Releases · Kavekha/srrl
0.21.0 Data driven, RawMaster & char selection screen.
What's Changed
- Raw Master : draft by @Kavekha in #208
- One raws for all files by @Kavekha in #209
- Raws in Json: characters by @Kavekha in #210
- Add skills & Refacto. by @Kavekha in #212
- Custom and random chars json by @Kavekha in #211
- Custom Characters by @Kavekha in #213
- Update README.md by @Kavekha in #215
- Update README.md by @Kavekha in #216
- fix E in engine... by @Kavekha in #218
- Refacto camera & improvement by @Kavekha in #214
- Refacto effect by @Kavekha in #217
- Character selection. by @Kavekha in #221
- Selected kind goes in game. by @Kavekha in #222
- display and update Attributes & skills by @Kavekha in #223
Full Changelog: 0.20.0...0.21.0
0.20.0
What's Changed
- Board refacto by @Kavekha in #187
- Compute fov for visible and hidden tiles. by @Kavekha in #188
- Logic tile visible or hidden means all rendering tiles of this logic tile change their visibility status. by @Kavekha in #189
- Npc not visibles if not in sight. by @Kavekha in #190
- Walls obstructe the view. by @Kavekha in #191
- Rendering tile already known by @Kavekha in #193
- Tile rendering done well. Or trying to render them well. by @Kavekha in #192
- Interaction limited if out of sight. by @Kavekha in #195
- Npc in and out of sight by @Kavekha in #196
- Stop move when seeing enemy by @Kavekha in #198
- Npc markers by @Kavekha in #199
- Can click on revealed tiles. by @Kavekha in #200
- refacto and fixes by @Kavekha in #202
- out of sight npcs have faster anims. by @Kavekha in #204
- Combat refacto by @Kavekha in #203
- IA & visibility by @Kavekha in #205
- Quippittons. by @Kavekha in #206
- NPC sharing infos. by @Kavekha in #207
Full Changelog: 0.19.1...0.20.0
R-0.4
Graphic & fx.
- Back to Top Down view.
- Sound effects.
- Asset loader.
- FX Animations.
Features
- Added Settings menu.
- Characters leave corpses.
- Targeting mode for ranged attacks.
- New combat AI.
- Field of vision & visibility.
- Fog of war.
- NPC leave markers when going out of sight.
- NPC have some quips.
- NPC limited by their vision.
- NPC share infos on their target position.
Refacto
- Upgrade Bevy 0.13
- Refacto Menus.
- Refacto system workflow.
- Refacto UI.
- Refacto stats & rules.
0.19.1 UI review & various improvements
0.19.0 Ranged attacks, Rules, Combat IA.
What's Changed
- Targeting mode by @Kavekha in #158
- Refacto Combat: Back to component by @Kavekha in #160
- Action points & UI by @Kavekha in #161
- Stats & rules by @Kavekha in #162
- Doc IA by @Kavekha in #163
- Has target in sight and in reach ! by @Kavekha in #164
- Select attack mode with UI by @Kavekha in #166
- Update game cursor based on AttackType. by @Kavekha in #168
- Combat IA new version by @Kavekha in #169
- Ia ranged attack by @Kavekha in #172
- Ranged NPC & chances to spawn them by @Kavekha in #173
Full Changelog: 0.18.0...0.19.0
0.18.0
0.17.0
What's Changed
- Asset loader : Removing old things + doc by @Kavekha in #144
- Asset cleanup + add basic gamelog event. by @Kavekha in #145
- CleanUp print by @Kavekha in #146
- Refacto: Moving things around. by @Kavekha in #147
- Logger & UI by @Kavekha in #148
- Recap Page with logs. by @Kavekha in #149
- Save & Reload Logs by @Kavekha in #151
- Look at animation. by @Kavekha in #152
- bit of improvements, logs and deaths by @Kavekha in #153
- New tiles / walls bof by @Kavekha in #154
- Fix refresh menu for audio changes by @Kavekha in #155
Full Changelog: 0.16.0...0.17.0
0.16.0
What's Changed
- Not working, but trying to add sounds... by @Kavekha in #138
- Sounds. by @Kavekha in #139
- Rework MenuBuilder to support Images and other options. by @Kavekha in #140
- Settings: Sounds & music. by @Kavekha in #142
- Add miss and death sound by @Kavekha in #143
Full Changelog: 0.15.3...0.16.0
0.15.3 Fix Save & Load
0.15.2 Refacto Menus: One menu for all.
What's Changed
- Refacto: Start Game. by @Kavekha in #131
- Menus & Messages by @Kavekha in #132
- Refacto On Enter GameMap. by @Kavekha in #133
- Refacto: Recap instead of Victory or Game Over. by @Kavekha in #134
- One Menu to create them All. by @Kavekha in #135
- Cleaning old menus. by @Kavekha in #136
Full Changelog: 0.15.1...0.15.2