Releases: Kavekha/srrl
Releases · Kavekha/srrl
0.15.1 In Game Menu, Display Settings, Menu Builders & Refacto.
What's Changed
- Settings in Main Menu. by @Kavekha in #123
- Display menu & resolution by @Kavekha in #124
- In game menu by @Kavekha in #125
- Refacto Engine by @Kavekha in #126
- In game menu, open and close by @Kavekha in #128
- back to in game menu, by @Kavekha in #129
- Refacto Main Menu with Menu Builder solution. by @Kavekha in #130
Full Changelog: 0.15.0...0.15.1
0.15.0 Back to Top Down, Bevy 0.11 to 0.13, Refacto Main Menu, Asset Loader.
Pre-release
What's Changed
- tile update by @Kavekha in #105
- few sound effects by @Kavekha in #106
- Back to Top Down. by @Kavekha in #109
- Assets Loader by @Kavekha in #110
- Cleanup Action system. by @Kavekha in #111
- Sound loader n bevy update by @Kavekha in #113
- Bevy 0.12 Deprecated iter to read by @Kavekha in #116
- Upgrade to Bevy 0.13 by @Kavekha in #117
- Migration 0.13 : Main menu fixes by @Kavekha in #118
- Clean Up Main Menu by @Kavekha in #119
- Fixes for combat after migration to bevy 0.13 by @Kavekha in #120
- fix text for gameover and victory by @Kavekha in #121
- update 32x32 by @Kavekha in #122
Full Changelog: 0.14.0...0.15.0
0.14.0 Dual Grid, map builders improvements.
What's Changed
- Dual grid rendering by @Kavekha in #96
- Graphical floor on Dual Grid. by @Kavekha in #97
- Audio migration 0.10 > 0.11 by @Kavekha in #98
- Exit reworked by @Kavekha in #99
- Tiles improvements. by @Kavekha in #100
- Fun with Layers: Corridors, sorting rooms, random sewer map. by @Kavekha in #101
- Room improvement by @Kavekha in #102
- Nearest Corridors by @Kavekha in #103
Full Changelog: 0.13.0...0.14.0
Release 0.3: Fight back!
Description
Basic game where you are in some random place you have to leave, without being eat by ghouls. Turn based, with action points now.
Controls
Mouse to move / attack.
"t" button to forfeit your turn.
Esc to go back to main menu with save.
Changelogs
- Isometric view... for now.
- Mouse support.
- Can attack enemies.
- Dice rolling!
- Basic game ui.
- Action points combat.
- Some map builder improvements.
Known bugs
- Logic doesn't wait for animate: you can die out of nowhere because animations hasn't been played.
- Name component isn't save.
0.13.0 Combat turn based - Action Points
What's Changed
- Combat basic outline by @Kavekha in #87
- Add action queue system to Combat. by @Kavekha in #89
- Combat event mode by @Kavekha in #90
- Move event by @Kavekha in #91
- Cursor: AP cost. by @Kavekha in #92
- Attack by @Kavekha in #93
- NPC strike back. by @Kavekha in #95
Known bugs
- Logic doesn't wait for animate: you can die out of nowhere because animations hasn't been played.
- Name component isn't save.
Full Changelog: 0.12.0...0.13.0
0.12.0 Turn based Combat & Interface
0.11.0 Mouse support, Refacto, Queues, MoveTo action.
What's Changed
- Mouse support in Main Menu by @Kavekha in #70
- Ghouls going melee by @Kavekha in #71
- Refacto Vector2Int by @Kavekha in #72
- Player action queue by @Kavekha in #74
- Animator path by @Kavekha in #75
- Animator path 2 by @Kavekha in #76
- Cursor rendered on map. by @Kavekha in #77
- Pathfinding action by @Kavekha in #78
- Canceling & fixes by @Kavekha in #79
Full Changelog: 0.10.0...0.11.0
0.10.0 Isometric view
0.9.0 Save n Load, refacto Render / logic, pathfinding, turn based.
Credits
Most of the refacto & improvements come from Macief Glowka and their fabulous tutorial : https://maciejglowka.com/blog/
What's Changed
- Escape to Main Menu by @Kavekha in #53
- Load button if save exists. by @Kavekha in #54
- Creating a readable saving file by @Kavekha in #55
- refacto : Logic vs Render by @Kavekha in #56
- Refacto spaghetti code by @Kavekha in #57
- Refacto movement logic & render by @Kavekha in #59
- Action queue by @Kavekha in #60
- Npc new routine by @Kavekha in #61
- Add exit tile graphism placeholder. by @Kavekha in #63
- Add Macief Glowka to credits <3 by @Kavekha in #64
Full Changelog: 0.8.0...0.9.0
Release 0.2: You died.
Description
Really basic game: some random place you have to leave, without being eat by ghouls. Turn based.
Controls
Numpad or AZEQSDWX to move.
Esc to go back to main menu with save.
Changelogs
- audios,
- Ghouls & game over,
- Pathfinding,
- Map builder,
- Basic placeholder graphisms,
- Save & load,
- Turn based.