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A ray tracing engine implemented following the 'Ray Tracing in One Weekend' book series

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Ray Tracing Engine

A ray tracing engine implemented following the Ray Tracing in One Weekend book series.

Requirements

In order to work with this project, you will need the following.

C++ Compiler

A C++ compiler is required to build the project, just like MSVC, GCC or Clang.

Build System

Although you can compile the source files manually, this projects uses CMake for a better compiling experience.

Building and running

At the moment, you can use the following Makefile commands for running CMake:

  • make build: Builds the project and compiles it in default (debug) mode.
  • make run: Runs the project in default (debug) mode.

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A ray tracing engine implemented following the 'Ray Tracing in One Weekend' book series

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