A ray tracing engine implemented following the Ray Tracing in One Weekend book series.
In order to work with this project, you will need the following.
A C++ compiler is required to build the project, just like MSVC, GCC or Clang.
Although you can compile the source files manually, this projects uses CMake for a better compiling experience.
At the moment, you can use the following Makefile commands for running CMake:
make build
: Builds the project and compiles it in default (debug) mode.make run
: Runs the project in default (debug) mode.