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Releases: ImageEngine/cortex

Version 9.7.0

12 Feb 09:52
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IECore

  • Fixed potential crash in MeshPrimitiveEvaluator::barycentricPosition() (#475).
  • Fixed ConfigLoader to ignore duplicate paths. Note that this may change configuration
    behaviour for malformed paths with duplicates (#474).

IECoreArnold

  • Added support for both deformation and transform blur (#473).
  • Refactored all Cortex->Arnold conversion functionality into new Algo.h headers,
    removing the old FromCoreConverter based classes. This does represent a compatibilit
    break, but IECoreArnold is in contrib, where no compatibility guarantees exist.
  • Fixed warnings relating to the data type of Arnold's visibility parameter, which
    has been changed to AtByte from AtInt.

Version 9.6.1

27 Jan 21:12
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IECore

  • MessageHandler handles python exceptions before they get to c++

IECoreMaya

  • Sorting childNames during ieSceneShape expansion

IECoreAppleseed

  • Added nested volume priority attribute

Version 9.6.0

18 Jan 20:27
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IECore

  • Added support for procedurals without bounds
  • Fixed time remapping for old style link attributes in LinkedScenes

IECoreHoudini

  • Fixed crash when converting integer and float list attributes in Houdini

IECoreAppleseed

  • Fixed attribute stack bug

IECoreRI

  • Added support for procedurals without bounds

IECoreGL

  • Added support for procedurals without bounds

IECoreArnold

  • Added support for procedurals without bounds

IECoreMaya

  • Optimized IECoreMaya SceneShape expansion

Version 9.5.0

04 Dec 20:01
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IECoreNuke

  • Adding support for PointsPrimitives in Nuke scene reader

Version 9.4.0

26 Nov 01:33
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IECore

  • Added unit tests for IECore.M33f/M44f indexing

IECoreHoudini

  • Houdini can now round trip M33f and M44f primvars, including detail attributes/constant primvars.

Version 9.3.0

18 Nov 19:03
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IECore

  • Added const parameterData method to IECore::Light
  • Added alternate AreaLight shader control parameter named "__areaLight"

IECoreHoudini

  • String tables for converted string primitive variables are now sorted alphabetically
  • Houdini geo converters now support M44f primvars

Version 9.2.0

21 Sep 21:00
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IECoreGL

  • Added ShaderStateComponent::hash() method.
  • Fixed wireframe rendering with user vertex shaders.
  • Fixed IDRender selection with user vertex shaders.
  • Fixed selection with custom vertex shaders on OSX.

IECoreAppleseed

  • Added default render params needed by interactive final rendering.
  • Fix display when used with the ImageDisplayDriver driver type.

IECoreHoudini

  • Removed deep RAT support for Houdini 15 (it is still there for older Houdini versions)

Build

  • Houdini 15 compatibility
  • Fixed build issue for running 3delight inside Maya at IE

Version 9.1.0

25 Aug 18:09
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IECoreAppleseed

  • Support renderer type prefixes in Renderer::light().

IECoreArnold

  • Support renderer type prefixes in Renderer::light().

IECoreRI

  • Support renderer type prefixes in Renderer::light().

IECoreMaya

  • Fixed crash when zooming in on coordinate systems in scene shapes

Build

  • 3delight display drivers and procedurals now installed to compiler specific locations at IE

Version 9.0.0

20 Jul 19:01
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Full change list for 9.0.0

IECore

  • Renamed GeometricData::Interpretation::Numeric to GeometricData::Interpretation::None, so that it makes sense as a deafult for non-numeric types.
    • GeometricData::Interpretation::Numeric still exists for compatibility.
  • Added DataAlgo.h with setDataInterpretation() and getDataInterpretation().
  • Fixed shutdown crashes with ScopedGILLock (as seen in Gaffer 0.14.0.0)
  • Added a new magic number for JPG compatibility
  • Storing the bounding box in .cob headers if the object is a VisibleRenderable.
  • TransformOp now takes a copy of the data before altering it.
  • GCC 4.8 compatibility.
  • Boost 1.55.0 compatibility.
  • TBB 4.3 compatibility.
  • Fixed thread safety bug in BlindDataHolder::blindData()
  • Fixed PointsPrimitive::bound() to account the width or aspect ratio of the points.
  • Made MurmurHash::append() an inline function
  • Added IECore::ClippingPlane object
  • Set __file__ when loading configs
  • Emitting a debug message for each config file loaded
  • Added implicit conversion from python datetime to DateTimeData.
  • Linked scenes no longer return duplicate tags
  • Removed SimpleSubsurface
  • Removed Marschner code
  • Removed HitMissTransform
  • Removed TypeInfoCmp
  • Removed UniformRandomPointDistributionOp
  • Removed MappedRandomPointDistributionOp
  • Removed AttributeCache
  • Removed InterpolatedCache
  • Removed spherical harmonics code
  • Removed FileExampiners
  • Improved MurmurHash performance
  • Fixed GILReleasePtr crash.
  • Adding the export macros for proper exporting of symbols.
  • Optimised Object::memoryUsage()
  • Fixed GIL bug in python Object creation
  • Added implementation of tbb_hasher for boost::intrusive_ptr
  • TIFFImageReader now checks if the tif is tagged as coming from tdlmake, and if so, sets the sourceColorSpace from the image description set by tdlmake.
  • Reduced overhead of calling memoryUsage() on SimpleTypedData.
  • Added pixelAspectRatio to list of standard camera parameters.
  • Added InternedString( const char *, size_t length ) constructor.
  • Multithreaded PointSmoothSkinningOp
  • Added ExternalProcedural object type
  • Added HasBaseType type trait
  • Added boost::hash compatibility for MurmurHash
  • LinkedScene::hash now takes extra children at links into account
  • Bug fix in StreamIndexedIO that was causing sporadic crashes when loading SceneCaches during procedural expansion.
  • Fixed some minor bounding box bugs in IECore.SceneCache
  • Child bounds can now dilate bounds explicitly specified using IECore.SceneCache.writeBound()
  • IECore.LinkedScene now supports extra children at link locations
  • Fixed TransformOp double transform bug
  • Added SceneInterface::hash() method.
  • Improved ConfigLoader.
    • Now executes files within the same directory in alphabetical order.
    • Added subdirectory argument.
    • Env var accepted in place of search path.
  • Made RefCounted bindings release the GIL during C++ destruction.
  • Changed RefCounted base class binding to use GILReleasePtr too.
  • Replaced IECore::IntrusivePtr with boost::intrusive_ptr.
  • Removed staticPointerCast, constPointerCast and dynamicPointerCast.
  • Fixed crash in MeshMergeOp.
  • Fixed mutex acquisition in LRUCache::updateListPosition().
  • PointSmoothSkinningOp handles faceVarying normals and added refIndices parameter
  • Changed DespatchedTypedData DataPtr & argument to Data *
  • Fixed LRUCache hangs.
  • Simplified RefCounted bindings.
  • Fixed LRUCache crashes where clear() was called concurrently with get().
  • Added IECorePython::CastToIntrusivePtr.
  • Added from-python conversion of RunTimeTypedClass to IECore::TypeId
  • Removed implicit surface functionality
  • Removed BGEO and BIN readers/writers.
  • Removed IFFHairReader.
  • Fixed EXRImageReader canRead to accept scanline images.
  • Improved speed of InternedString( int64_t ).
  • Tidied up LRUCache

IECoreMaya

  • FromMayaCameraConverter now accounts for pixelAspectRatio.
  • Maya 2016 compile fixes for gcc 4.8
  • Fixed FromMayaCameraConverter to account for non-zero film offsets.
  • ToMayaCameraConverter now supports setting the film offset using blindData on the Camera.
  • Maya 2016 compatibility.
  • SceneShapeUI::select now returns false when polygons aren't being displayed in the viewport.
  • Added a mutex inside IECoreMaya::LiveScene::hasAttribute()
  • Only allow selection using the bounding box if the box is visible
  • Latest registered custom attribute reader now takes precedence in IECoreMaya.LiveScene
  • On transform nodes, plugs with names prefixed by "ieAttr_" are now translated into "user:" attributes by the IECoreMaya.LiveScene
  • String attributes called "ieTags" on transform nodes now interpreted as a space separated list of tags
  • Fixed ieSceneShape component selection bug.
  • Fixed crash when expanding ieSceneShapes containing coordinate systems.
  • Fixed coordinate system->maya locator converter crash for coordinate system with no transform
  • Fixed crash in SceneShape::hasSceneShapeObject for invalid scene
  • Stopped IECoreMaya::LiveScene::readObject() returning null pointers.
  • Stopped IECoreMaya::LiveScene::readAttribute() returning null pointers.
  • Renamed IECoreMaya::MayaScene to IECoreMaya::LiveScene
  • MayaScene bindings now catch boost python exceptions
  • Fixed MayaScene for reading scene:visible and custom attributes at the root

IECoreHoudini

  • Fixed issue exporting string attributes when Houdini reports an extra null string in the detail.
  • Added support for converting quaternions to and from Houdini.
  • Houdini 14 compatibility.
  • SceneCacheNodes have a new "Full Path Name" parm which creates an attrib for the full path for each shape (default is off).
  • Latest registered custom attribute reader now takes precedence in IECoreHoudini.LiveScene
  • ToHoudiniGeometryConverter marks Pref and rest as non-transforming
  • Preventing SceneCache Source from transforming rest/Pref
  • Renamed IECoreHoudini::HoudiniScene to IECoreHoudini::LiveScene

IECoreAlembic

  • Fixed bug where face sets were treated as children.
  • Adding the export macros for proper exporting of symbols.
  • Added support for the Ogawa backend into IECoreAlembic.

IECoreGL

  • Fixed radius of spheres rendered by IECoreGL::PointsPrimitive.
  • Wireframe shading uses Cs instead of vertexCs
  • Added mip mapping to ColorTexture.
  • Added ToGLSphereConverter.
  • Adding the export macros for proper exporting of symbols.
  • Added support for setting array uniforms in shader parameters
  • Added State::ScopedBinding overload, allowing a binding to be ignored
  • Changed IECoreGL::HitRecord::name field from InternedString to GLuint
  • Added IECoreGL::Selector::loadName() overload to auto-generates names
  • Removed TextureUnits.h
  • Added python bindings for CurvesPrimitive
  • Added python bindings for smoothing state components
  • Added ToGLStateConverter for converting attributes to State objects
  • Fixed crash in ShaderStateComponent::addParametersToShaderSetup()
  • Switched glsl diffuse and specular functions to match 3delight's properly normalized BRDFS
  • Removed deprecated IECoreGL::Selector::loadIDShader() method.
  • Added IECoreGL::Selector::postProjectionMatrix() method.

IECoreRI

  • Primitive variable types in RI now set from the prim var interpretation. Type hints now ignored.
  • Changed SXExecutor parameter interpretation.
  • SLOReader sets geometric interpretation on parameters.
  • ParameterList makes use of geometric interpretation when available.
  • Several IECoreRI::shader() optimizations
  • Added clipping plane support to IECoreRI::Renderer
  • Added IECoreRI support for DoubleData, V3dData and Color3dData attributes
  • Adding the export macros for proper exporting of symbols.
  • Automatic instancing now defaults to on
  • Fixed precision issue with computing the projection matrix for dsm depth remapping, which was causing deep holdout problems.
  • Fixed bug when editing cameras when dealing with multiple cameras.
  • Added pixel aspect ratio support to IECoreRI::Renderer.
  • Fixed argument passing for RiProcDynamicLoad.
  • Added support for DynamicLoad and DelayedReadArchive procedurals
  • Added support for RiFrame blocks in IECoreRI::Renderer.
  • Added support for camera edits to IECoreRI::Renderer.
  • Added support for motion blurred cameras to IECoreRI::Renderer.
  • Added support for multiple cameras to IECoreRI::Renderer.
  • Removed "transform" parameter from IECoreRI::Renderer::camera().
  • Removed support for hider parameters in IECoreRI::Renderer::camera(). â�¦
  • IECoreRI now built for all python versions
  • added M44dData attribute support to IECoreRI::Renderer

IECoreArnold

  • Adding the export macros for proper exporting of symbols.
  • Added pixel aspect ratio support to IECoreArnold::Renderer.
  • Added support for delayed load DSO and .ass procedurals

IECoreAppleseed

  • Added support for shading overrides.
  • Added mesh tangents and motion normals.
    • Mesh tangents (primitive variable uTangent) are now exported to appleseed meshes.
    • Time varying tangents and normals for primitives with deformation blur are now exported if appleseed supports them (since version 1.2.0).
  • Fixed a warning message in ToAppleseedMeshConverter.
  • Added support for interactive non-editable final rendering.
  • Fixed appleseed error while binding inputs of object instances.
  • Various options changes:
    • Set decorrelate_pixels automatically depending on render passes.
    • If the rendering_threads option is zero, use all CPU cores for rendering.
    • If the as:cfg:pt:max_ray_intensity is zero, disable max intensity clamping.
    • Disable max number of bounces for max_path_length options set to zero.
    • Check the type of the Data passed to setOption before accessing it.
  • Camera, transformation, deformation motion blur support.
  • Lights can now be turned on and off.
  • Interactive rendering support.
  • Added support for the photon target attribute.
  • Added support for orthographic cameras.
  • Added an appleseed log handler that uses MessageHandler to log messages.
  • Refactored IECore primitive to appleseed ent...
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Version 9.0.0-b9

03 Jul 18:57
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Version 9.0.0-b9 Pre-release
Pre-release

IECore

  • Fixed shutdown crashes with ScopedGILLock (as seen in Gaffer 0.14.0.0)