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Cortex 10.4.1.0

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@johnhaddon johnhaddon released this 16 Aug 09:29
· 245 commits to RB-10.4 since this release

Improvements

  • IECoreGL::Shader : Added support for 1D and 2D textures in addUniformParameter() (#1282).
  • USDScene : Added loading of treatAsPoint and treatAsLine attributes from UsdLux lights (#1283).
  • AlembicScene : Added support for visibility attribute (#1288).

Fixes

  • Windows : Fixed compilation with MSVC 2019 (#1281).
  • USDScene : Fixed shader type for UsdLux lights. It is now light rather than surface (#1283).
  • IECoreGL::Shader : Fixed unnecessary accumulation of memory when uniform values are changed (#1284).
  • IECoreGL::Buffer : Fixed export of ScopedBinding class (#1287).
  • Version : Fixed compilation error when including IECore/Version.h without having previously included IECore/Export.h.