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- USDScene : Fixed shader type for UsdLux lights. It is now `light` rather than `surface` (#1283).
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- IECoreGL::Shader : Fixed unnecessary accumulation of memory when uniform values are changed (#1284).
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- IECoreGL::Buffer : Fixed export of ScopedBinding class (#1287).
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+ - Version : Fixed compilation error when including `IECore/Version.h` without having previously included `IECore/Export.h`.
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10.4.0.0
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========
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- Updated IE options file to support Nuke 13.x custom dependencies (#1263).
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+ 10.3.7.1 (relative to 10.3.7.0)
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+ ========
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+ Fixes
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+ -----
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+ - Version : Fix compile error when including `IECore/Version.h` without having previously included `IECore/Export.h`
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10.3.7.0 (relative to 10.3.6.1)
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========
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Original file line number Diff line number Diff line change 35
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#ifndef IECORE_VERSION_H
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#define IECORE_VERSION_H
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+ #include " IECore/Export.h"
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#include " boost/format.hpp"
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#include < string>
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