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Deku Butler animation fix #1442
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815ac1e
first implementation (hardcoded)
OtherBlue 9d2b004
proper implementation with toggle
OtherBlue ef0227c
first implementation (hardcoded)
OtherBlue 78b5171
develop rebase
OtherBlue a95695e
Merge branch 'deku-butler-fix' of https://github.com/OtherBlue/2ship2…
OtherBlue 1fcdfc7
moved implementation to enhancement file
OtherBlue 1db6a0f
Merge branch 'HarbourMasters:develop' into deku-butler-fix
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Submodule libultraship
updated
2 files
| +3 −1 | src/ship/config/Config.cpp | |
| +0 −1 | src/ship/resource/archive/O2rArchive.cpp |
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24 changes: 24 additions & 0 deletions
24
mm/2s2h/Enhancements/Fixes/FixDekuButlerShockLoopAnimation.cpp
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| Original file line number | Diff line number | Diff line change |
|---|---|---|
| @@ -0,0 +1,24 @@ | ||
| #include <libultraship/bridge/consolevariablebridge.h> | ||
| #include "2s2h/GameInteractor/GameInteractor.h" | ||
| #include "2s2h/ShipInit.hpp" | ||
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| extern "C" { | ||
| #include "src/overlays/actors/ovl_En_Dno/z_en_dno.h" | ||
| } | ||
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| #define CVAR_NAME "gEnhancements.Fixes.DekuButlerFixShockLoopAnimation" | ||
| #define CVAR CVarGetInteger(CVAR_NAME, 0) | ||
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| #define EN_DNO_ANIM_SHOCK_LOOP 18 | ||
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| void RegisterDekuButlerFixShockLoopAnimation() { | ||
| COND_VB_SHOULD(VB_DEKU_BUTLER_FIX_SHOCK_ANIM, CVAR, { | ||
| EnDno* dno = va_arg(args, EnDno*); | ||
| u8* changeAnim = va_arg(args, u8*); | ||
| if (dno->animIndex == EN_DNO_ANIM_SHOCK_LOOP) { | ||
| *changeAnim = false; | ||
| } | ||
| }); | ||
| } | ||
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| static RegisterShipInitFunc initFunc(RegisterDekuButlerFixShockLoopAnimation, { CVAR_NAME }); |
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I was thinking the name should be a bit more descriptive of what the vanilla behavior is. It also might be a good idea to make the comments regarding args more specific. This also needs to be moved since its not in alphabetical order.