Don't force Outpost spawn inside a hull (Allow custom starter outpost)#16936
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ubertpendragon wants to merge 1 commit intoFakeFishGames:masterfrom
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if you place your spawnpoints out in the open water and the crew dies on loading it's a skill issue
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When determining where to spawn the crew in outposts, the game checks for a valid spawnpoint INSIDE A HULL
This check is useless, as you will always put spawnpoints inside hulls anyway.
Barotrauma/Barotrauma/BarotraumaShared/SharedSource/GameSession/CrewManager.cs
Lines 393 to 405 in 783499f
Removing this check will finally allow me to add a cool cinematic starter outpost intro to the campaign by spawning players in the descending shuttle.
I'm even willing to give you the whole thing for vanilla if you make it work
https://cdn.discordapp.com/attachments/668819422919524352/1372243853498912838/StarterTeleport.mp4?ex=69909dad&is=698f4c2d&hm=8c11d69a11df110f9b3908b3b457e5cc0be234db4fb127d79a9b5bdbae6d89ff&