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1 change: 1 addition & 0 deletions src/SUMMARY.md
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- [Glutton](design/masks/crew/glutton.md)
- [Guzzler](design/masks/crew/guzzler.md)
- [Hater](design/masks/crew/hater.md)
- [Hitman](design/masks/crew/hitman.md)
- [Insider](design/masks/crew/insider.md)
- [Loyalist](design/masks/crew/loyalist.md)
- [Martyr](design/masks/crew/martyr.md)
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23 changes: 23 additions & 0 deletions src/design/masks/crew/hitman.md
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# Hitman
{{#template ../../../templates/unimplemented.md }}

> **Name:** Hitman
>
> **Troupe:** [Crew](../crew.md)
>
> **Archetypes:** Murderer
>
> **Description:** Use the [clues](../../characters/clues.md) given to you to identify and kill your target.
>
> **Objectives:** Kill the (1-2) people your clues are referring to.
>
> *Could you just show me your eyes real quick... oh, yep. Sorry about this, it's nothing personal.*

## Concept
The Hitman is a mask that, similarly to the [Insider](./insider.md), receives a cache, containing a page giving clues pointing toward particular people on the station. Their objective is to kill the people their clues refer to.

## Abilities
No abilities beyond their cache.

## Gameplay
The Hitman serves as an evil counterpart to the Insider and other clue-based masks, making members of the crew think twice about freely revealing their hair or eye colour, providing cover for [Traitors](../traitors.md). As a result of this, the Hitman will likely act similarly to the Insider, with the exception of having to commit murder once the Hitman's figured out their targets.