Hitman design doc#106
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EmoGarbage404 merged 5 commits intoEphemeralSpace:masterfrom Jan 29, 2026
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Structural things:
- I think the Concept section is a little bit too referential to the insider and should actually try and outline the thematic concept behind the hitman a little bit more.
- The abilities section should contain a more accurate description of their cache. Similar to the insider, where it outlines what the clue pages sorta look like.
- The gameplay section should elaborate more on the impact of having a crew-sided general killer and how that dynamic should interfere with sec work and insiders. Generally I'd just like if this brought in some other masks and explained how it'd interface with them.
Design things:
- I feel like the cache should spawn with a silenced pistol or something. A murderer-type mask with multiple kill objectives and no weapon is probably really hard to deal with.
- Is the kill objective meant to be any kind of death (traitor-type kill) or is it you have to kill them directly (avenger type kill). Both work in the situation so i'd want it clarified.
- How are the clue pages linked to the objectives? It's not elaborated here but it'd be good if it just used the codenames in the objective. Like it says "Kill 'Osaka'" and then the page says "Info on Osaka"
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First time writing a design doc so thanks for the feedback.
Will update the document now |
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adds a design doc for one of the masks in #101 (hitman)
kill-by-clues is something that's needed so that not showing your hair or eyes isn't blatant traitor behaviour and this was the simpler to document