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New adventures: Guild of Adventurers, Permafrost, Monsoon Rift, Colossal Red Dragon (full update), Hidden Chamber of Neferkare, Volcano, That Damned River, Unstable Portal, and Lost Temple.
Overhauled parts of the skill system including the option of adding minor skill trees, trees that can't be dropped, and a change to the low end of the Vampire skill to make it work more like other skills.
Many new abilities including class abilities and skill abilities. Players now get an additional ability point.
Skill swap allows two full sets of ability choices on each character.
Zero-level abilities replace systems that formerly gave direct skill gain without using an ability, simplifying the skill system.
New optional approval system for players.
Multiple archetype categories to support features like Race or Culture.
The fight code was updated with combat meters, togglable messages, and improvements to timing.
Major improvements to the scripting system.
Reduced game lag with overhauls to territory management and map evolution.
New data system stores important generic data between uptimes.
OLC editor for socials.
Major improvements to the quest engine.
Better logging for immortal commands.
More complex resources and building maintenance.
Newbie islands can now be "naturalized" automatically each year (this defaults to off).
Eliminated virtually all of the known bugs, including major crash bugs.
Added repeatable daily quests (including ones that appear around a player's city).
Improved how the scripting system assigns unique IDs to things, to increase the time until the mud runs out of ID-space each uptime.