Releases: EmpireMUD/EmpireMUD-2.0-Beta
Releases · EmpireMUD/EmpireMUD-2.0-Beta
EmpireMUD 2.0 beta 5
- New adventures: Guild of Adventurers, Permafrost, Monsoon Rift, Colossal Red Dragon (full update), Hidden Chamber of Neferkare, Volcano, That Damned River, Unstable Portal, and Lost Temple.
- Overhauled parts of the skill system including the option of adding minor skill trees, trees that can't be dropped, and a change to the low end of the Vampire skill to make it work more like other skills.
- Many new abilities including class abilities and skill abilities. Players now get an additional ability point.
- Skill swap allows two full sets of ability choices on each character.
- Zero-level abilities replace systems that formerly gave direct skill gain without using an ability, simplifying the skill system.
- New optional approval system for players.
- Multiple archetype categories to support features like Race or Culture.
- The fight code was updated with combat meters, togglable messages, and improvements to timing.
- Major improvements to the scripting system.
- Reduced game lag with overhauls to territory management and map evolution.
- New data system stores important generic data between uptimes.
- OLC editor for socials.
- Major improvements to the quest engine.
- Better logging for immortal commands.
- More complex resources and building maintenance.
- Newbie islands can now be "naturalized" automatically each year (this defaults to off).
- Eliminated virtually all of the known bugs, including major crash bugs.
- Added repeatable daily quests (including ones that appear around a player's city).
- Improved how the scripting system assigns unique IDs to things, to increase the time until the mud runs out of ID-space each uptime.
Beta 4
Major improvements in EmpireMUD 2.0 beta 4 include:
- Tagged ascii playerfiles (with converter)
- New world map handling that allows more tiles to be un-loaded from memory
- Augments (including an overhauled "enchant") which are various ways to modify items
- Completely overhauled vehicles as a new concept, combining ships, canoes, carts, and furniture into one type of thing
- A full quest engine with scripting support
- OLC editors for abilities, archetypes, augments, classes, morphs, quests, skills, and vehicles
- Resource overhaul to allow crafts and buildings to have more complex requirements, including components
- Component objects so that there can be more than one type of lumber, brick, nail, etc.
- "Solo" class role allows players to get more of their class abilities at the same time, but only when solo
- New tutorial zones including quest chains for the Empire and Trade skills
- Scripting support for empires, including empire variable and data
- Additional wild crops and adventures
- Fixed memory leaks and improved stability
Beta 3
EmpireMUD 2.0 beta 1
This is the initial beta release. It is stable and runnable, but is notably lacking:
- Game balance
- Most class abilities