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Custom Anvil Crushing Recipes
DaFuqs edited this page Dec 22, 2023
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12 revisions
Anvil Crushing recipes are "crafted" by dropping an item stack on the ground and letting an anvil fall on it. The anvil may get damaged in the process depending on fall height, just like in vanilla. Multiple items can be crushed at once.
Entry | Type | Default | Description |
---|---|---|---|
group | string | empty | A string that represents a recipe group. Recipes with a common group will only trigger a single unlock popup if multiple are unlocked at once. Add a localization string recipeGroup.spectrum.<<your_group_string>> so the toast popup is properly localized |
secret | boolean | false | If true, the recipe will never be listed in recipe listing mods, like REI |
required_advancement | advancement_identifier | empty | The advancement a player needs to have to be able to see this recipe. Spectrum will automatically show a toast to the player when this advancement has been unlocked and reached the set tier |
ingredient | ingredient | The ingredient getting crushed | |
crushedItemsPerPointOfDamage | float | How much anvil damage is needed to crush 1 ingredient item. If the damage exceeds this value, a single anvil fall can convert more than 1 ingredient at once | |
experience | float | How much experience should be spawned per 1 crushed ingredient | |
particleEffectIdentifier | particle_effect_identifier | The particle effect that should play | |
particleCount | int | 1 | The amount of particles spawned on crushing |
soundEventIdentifier | sound_event_identifier | The sound that should play | |
result | item_stack | Output item stack, supports NBT |
{
"type": "spectrum:anvil_crushing",
"ingredient": {
"item": "minecraft:blaze_rod"
},
"crushedItemsPerPointOfDamage": 2,
"experience": 0.0,
"result" : {
"item": "minecraft:blaze_powder",
"count": 4
},
"particleEffectIdentifier": "lava",
"particleCount": 3,
"soundEventIdentifier": "block.stone.break"
}
General
For Players
- Getting Started
- Mixing Colors
- Stuck on how to progress?
- Main Progression Steps (MAJOR SPOILERS)
For Server Admins / Modpack Creators
- Integrating into Modpacks
- Adjusting Progression
- Advancement Criteria
- 1.7.x: Patchouli Pages
- 1.7.x: Patchouli Recipe Pages
- 1.8.x: Modonomicon Pages
- 1.8.x: Modonomicon Recipe Pages
- Commands
- Type Specific Predicates
- JsonNBT
For Map Makers
Recipe Types
- Custom Pigment Pedestal Recipes
- Custom Anvil Crushing Recipes
- Custom Fusion Shrine Recipes
- Custom Enchanter Recipes
- Custom Enchantment Upgrade Recipes
- Custom Potion Workshop Brewing Recipes
- Custom Potion Workshop Crafting Recipes
- Custom Potion Workshop Reagents
- Custom Spirit Instiller Recipes
- Custom Liquid Dipping Recipes
- Custom Ink Converting Recipes
- Custom Crystallarieum Recipes
- Custom Cinderhearth Recipes
- Custom Titration Barrel Recipes
- Fluid Ingredients
Loot Tables
More Customisation
- Adding Nature's Staff Conversions
- Adding Entity Fishing Entries
- Adding Resonance Drops
- Adding Crystal Apothecary Harvestables
- Adding Particle Spawner Particles
For Contributors