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having an executable script in a Pre Condition #895

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ufrhaidar opened this issue Dec 12, 2024 · 2 comments · May be fixed by #899
Open

having an executable script in a Pre Condition #895

ufrhaidar opened this issue Dec 12, 2024 · 2 comments · May be fixed by #899
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enhancement New feature or request

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@ufrhaidar
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Similar functionality to _post.

It is good for many things as it can help the tree be more readable:

  • resetting or making sure a variable exists
  • updating status to know a node has started.
@facontidavide facontidavide self-assigned this Dec 16, 2024
@facontidavide facontidavide added the enhancement New feature or request label Dec 16, 2024
@facontidavide
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yes, I have been thinking about that. I think that I will add it

Aglargil pushed a commit to Aglargil/BehaviorTree.CPP that referenced this issue Dec 17, 2024
Add a new precondition type _onStart that allows executing scripts
before a node starts its tick. This provides symmetry with the
existing _post functionality.

Resolves BehaviorTree#895
@Aglargil Aglargil linked a pull request Dec 17, 2024 that will close this issue
@Aglargil
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Aglargil commented Dec 17, 2024

yes, I have been thinking about that. I think that I will add it

@facontidavide This PR might help solve this case. Let me know if you need any clarification on the implementation.
#899

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3 participants