55 // CIV's loadout are selected randonly if he is not in jail,
66 // otherwise, for the other teams, player will get the uniform related to his level
77
8+ <<<<<<< HEAD
89 class lvl_X : lvl_base { // where X is the level of the selected team and inherits from lvl_base
10+ =======
11+ class lvl_X : lvl_base { // where X is a level of the selected team and inherits from lvl_base
12+ >>>>>>> 160a64cff8da5be39cb944be6b0cc2bcc3676de6
913 uniformClass = "";
1014 backpack = "";
1115 linkedItems[] = {};
@@ -60,6 +64,39 @@ class Loadouts {
6064 uniformClass = " U_Rangemaster" ;
6165 weapons[] = {" hgun_P07_snds_F" };
6266 magazines[] = {" 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" };
67+ <<<<<<< HEAD
68+ =======
69+ };
70+ class lvl_2 : lvl_base {
71+ uniformClass = " U_Rangemaster" ;
72+ weapons[] = {" hgun_P07_snds_F" };
73+ magazines[] = {" 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" };
74+ };
75+ class lvl_3 : lvl_base {
76+ uniformClass = " U_Rangemaster" ;
77+ weapons[] = {" hgun_P07_snds_F" };
78+ magazines[] = {" 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" };
79+ };
80+ class lvl_4 : lvl_base {
81+ uniformClass = " U_Rangemaster" ;
82+ weapons[] = {" hgun_P07_snds_F" };
83+ magazines[] = {" 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" };
84+ };
85+ class lvl_5 : lvl_base {
86+ uniformClass = " U_Rangemaster" ;
87+ weapons[] = {" hgun_P07_snds_F" };
88+ magazines[] = {" 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" };
89+ };
90+ class lvl_6 : lvl_base {
91+ uniformClass = " U_Rangemaster" ;
92+ weapons[] = {" hgun_P07_snds_F" };
93+ magazines[] = {" 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" };
94+ };
95+ class lvl_7 : lvl_base {
96+ uniformClass = " U_Rangemaster" ;
97+ weapons[] = {" hgun_P07_snds_F" };
98+ magazines[] = {" 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" ," 16Rnd_9x21_Mag" };
99+ >>>>>>> 160a64cff8da5be39cb944be6b0cc2bcc3676de6
63100 };
64101 class lvl_2 : lvl_1 {};
65102 class lvl_3 : lvl_1 {};
@@ -74,6 +111,25 @@ class Loadouts {
74111 class lvl_1 : lvl_base {
75112 uniformClass = " U_Rangemaster" ;
76113 items[] = {" FirstAidKit" };
114+ <<<<<<< HEAD
115+ =======
116+ };
117+ class lvl_2 : lvl_base {
118+ uniformClass = " U_Rangemaster" ;
119+ items[] = {" FirstAidKit" };
120+ };
121+ class lvl_3 : lvl_base {
122+ uniformClass = " U_Rangemaster" ;
123+ items[] = {" FirstAidKit" };
124+ };
125+ class lvl_4 : lvl_base {
126+ uniformClass = " U_Rangemaster" ;
127+ items[] = {" FirstAidKit" };
128+ };
129+ class lvl_5 : lvl_base {
130+ uniformClass = " U_Rangemaster" ;
131+ items[] = {" FirstAidKit" };
132+ >>>>>>> 160a64cff8da5be39cb944be6b0cc2bcc3676de6
77133 };
78134 class lvl_2 : lvl_1 {};
79135 class lvl_3 : lvl_1 {};
0 commit comments