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2 | 2 | class PLAYERSIDE { // PLAYERSIDE can be: WEST (for cops), CIV (for civ/reb), GUER (for medics), EAST (for opfor) |
3 | 3 | // NOTES: |
4 | 4 | // empty array means that nothing will be add on players |
5 | | - // if you put more than a uniform on the CIV's class, they will be selected randonly, |
| 5 | + // CIV's loadout are selected randonly if he is not in jail, |
6 | 6 | // otherwise, for the other teams, player will get the uniform related to his level |
7 | 7 |
|
8 | | - itemType[] = { // itemType can be: uniform, vest, backpack, weapon, items or linkedItems |
9 | | - { "classname", "conditions" } |
| 8 | + class lvl_X : lvl_base { // where X is a level of the selected team and inherits from lvl_base |
| 9 | + uniformClass = ""; |
| 10 | + backpack = ""; |
| 11 | + linkedItems[] = {}; |
| 12 | + weapons[] = {}; |
| 13 | + items[] = {}; |
| 14 | + magazines[] = {}; |
10 | 15 | }; |
11 | 16 | }; |
12 | 17 | */ |
| 18 | +class lvl_base { |
| 19 | + uniformClass = ""; |
| 20 | + backpack = ""; |
| 21 | + linkedItems[] = {"ItemMap","ItemCompass","ItemWatch"}; |
| 22 | + weapons[] = {}; |
| 23 | + items[] = {}; |
| 24 | + magazines[] = {}; |
| 25 | +}; |
| 26 | + |
13 | 27 | class Loadouts { |
14 | | - // COP |
15 | | - class WEST { |
16 | | - uniform[] = { |
17 | | - {"U_Rangemaster", "call life_copLevel >= 0"} |
| 28 | + // CIV |
| 29 | + class CIV { |
| 30 | + class lvl_arrested : lvl_base { |
| 31 | + uniformClass = "U_C_WorkerCoveralls"; // Arrested player's uniform |
| 32 | + linkedItems[] = {}; |
18 | 33 | }; |
19 | | - vest[] = { |
20 | | - {"V_Rangemaster_belt", "call life_copLevel >= 0"} |
| 34 | + class lvl_1 : lvl_base { |
| 35 | + uniformClass = "U_C_Poloshirt_blue"; |
21 | 36 | }; |
22 | | - backpack[] = {}; |
23 | | - weapon[] = { |
24 | | - {"hgun_P07_snds_F", "call life_copLevel >= 0"} |
| 37 | + class lvl_2 : lvl_base { |
| 38 | + uniformClass = "U_C_Poloshirt_burgundy"; |
25 | 39 | }; |
26 | | - mags[] = { |
27 | | - {"16Rnd_9x21_Mag", 6, "call life_copLevel >= 0"} |
| 40 | + class lvl_3 : lvl_base { |
| 41 | + uniformClass = "U_C_Poloshirt_stripped"; |
28 | 42 | }; |
29 | | - items[] = {}; |
30 | | - linkedItems[] = { |
31 | | - {"ItemMap", "call life_copLevel >= 0"}, |
32 | | - {"ItemCompass", "call life_copLevel >= 0"}, |
33 | | - {"ItemWatch", "call life_copLevel >= 0"} |
| 43 | + class lvl_4 : lvl_base { |
| 44 | + uniformClass = "U_C_Poloshirt_tricolour"; |
| 45 | + }; |
| 46 | + class lvl_5 : lvl_base { |
| 47 | + uniformClass = "U_C_Poloshirt_salmon"; |
| 48 | + }; |
| 49 | + class lvl_6 : lvl_base { |
| 50 | + uniformClass = "U_C_Poloshirt_redwhite"; |
| 51 | + }; |
| 52 | + class lvl_7 : lvl_base { |
| 53 | + uniformClass = "U_C_Commoner1_1"; |
34 | 54 | }; |
35 | 55 | }; |
36 | 56 |
|
37 | | - // CIV |
38 | | - class CIV { |
39 | | - uniform[] = { |
40 | | - {"U_C_Poloshirt_blue", "!life_is_arrested"}, |
41 | | - {"U_C_Poloshirt_burgundy", "!life_is_arrested"}, |
42 | | - {"U_C_Poloshirt_stripped", "!life_is_arrested"}, |
43 | | - {"U_C_Poloshirt_tricolour", "!life_is_arrested"}, |
44 | | - {"U_C_Poloshirt_salmon", "!life_is_arrested"}, |
45 | | - {"U_C_Poloshirt_redwhite", "!life_is_arrested"}, |
46 | | - {"U_C_Commoner1_1", "!life_is_arrested"} |
47 | | - }; |
48 | | - vest[] = {}; |
49 | | - backpack[] = {}; |
50 | | - weapon[] = {}; |
51 | | - mags[] = {}; |
52 | | - items[] = {}; |
53 | | - linkedItems[] = { |
54 | | - {"ItemMap", ""}, |
55 | | - {"ItemCompass", ""}, |
56 | | - {"ItemWatch", ""} |
| 57 | + // COP |
| 58 | + class WEST { |
| 59 | + class lvl_1 : lvl_base { |
| 60 | + uniformClass = "U_Rangemaster"; |
| 61 | + weapons[] = {"hgun_P07_snds_F"}; |
| 62 | + magazines[] = {"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; |
| 63 | + }; |
| 64 | + class lvl_2 : lvl_base { |
| 65 | + uniformClass = "U_Rangemaster"; |
| 66 | + weapons[] = {"hgun_P07_snds_F"}; |
| 67 | + magazines[] = {"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; |
| 68 | + }; |
| 69 | + class lvl_3 : lvl_base { |
| 70 | + uniformClass = "U_Rangemaster"; |
| 71 | + weapons[] = {"hgun_P07_snds_F"}; |
| 72 | + magazines[] = {"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; |
| 73 | + }; |
| 74 | + class lvl_4 : lvl_base { |
| 75 | + uniformClass = "U_Rangemaster"; |
| 76 | + weapons[] = {"hgun_P07_snds_F"}; |
| 77 | + magazines[] = {"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; |
| 78 | + }; |
| 79 | + class lvl_5 : lvl_base { |
| 80 | + uniformClass = "U_Rangemaster"; |
| 81 | + weapons[] = {"hgun_P07_snds_F"}; |
| 82 | + magazines[] = {"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; |
| 83 | + }; |
| 84 | + class lvl_6 : lvl_base { |
| 85 | + uniformClass = "U_Rangemaster"; |
| 86 | + weapons[] = {"hgun_P07_snds_F"}; |
| 87 | + magazines[] = {"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; |
| 88 | + }; |
| 89 | + class lvl_7 : lvl_base { |
| 90 | + uniformClass = "U_Rangemaster"; |
| 91 | + weapons[] = {"hgun_P07_snds_F"}; |
| 92 | + magazines[] = {"16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag","16Rnd_9x21_Mag"}; |
57 | 93 | }; |
58 | 94 | }; |
59 | 95 |
|
60 | 96 | // MED |
61 | 97 | class GUER { |
62 | | - uniform[] = { |
63 | | - {"U_Rangemaster", "call life_medicLevel >= 1"} |
64 | | - }; |
65 | | - vest[] = {}; |
66 | | - backpack[] = {}; |
67 | | - weapon[] = {}; |
68 | | - mags[] = {}; |
69 | | - items[] = { |
70 | | - {"FirstAidKit", 2, "call life_medicLevel >= 1"} |
71 | | - }; |
72 | | - linkedItems[] = { |
73 | | - {"ItemMap", "call life_medicLevel >= 1"}, |
74 | | - {"ItemCompass", "call life_medicLevel >= 1"}, |
75 | | - {"ItemWatch", "call life_medicLevel >= 1"} |
| 98 | + class lvl_1 : lvl_base { |
| 99 | + uniformClass = "U_Rangemaster"; |
| 100 | + items[] = {"FirstAidKit"}; |
| 101 | + }; |
| 102 | + class lvl_2 : lvl_base { |
| 103 | + uniformClass = "U_Rangemaster"; |
| 104 | + items[] = {"FirstAidKit"}; |
| 105 | + }; |
| 106 | + class lvl_3 : lvl_base { |
| 107 | + uniformClass = "U_Rangemaster"; |
| 108 | + items[] = {"FirstAidKit"}; |
| 109 | + }; |
| 110 | + class lvl_4 : lvl_base { |
| 111 | + uniformClass = "U_Rangemaster"; |
| 112 | + items[] = {"FirstAidKit"}; |
| 113 | + }; |
| 114 | + class lvl_5 : lvl_base { |
| 115 | + uniformClass = "U_Rangemaster"; |
| 116 | + items[] = {"FirstAidKit"}; |
76 | 117 | }; |
77 | 118 | }; |
78 | 119 | }; |
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