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14-yuyu0840 #59

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140 changes: 140 additions & 0 deletions yuyu0830/์ˆ˜ํ•™/17387.cpp
Original file line number Diff line number Diff line change
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#include <iostream>
#include <cmath>

#define YES printf("1\n")
#define NO printf("0\n")

#define ERR_RANGE 1e-8

using namespace std;

struct Point {
double x, y;
void v(int _x, int _y) {
x = (double) _x;
y = (double) _y;
};

bool operator==(const Point &a) {
return (fabs(x - a.x) < ERR_RANGE) && (fabs(y - a.y) < ERR_RANGE);
}
};

struct Line {
Point a, b;
double gradient = 0.f, intercept = 0.f;
bool isInf = 0, isZero = 0;

void set() {
int x1, x2, y1, y2;
cin >> x1 >> x2 >> y1 >> y2;

// order by x
x1 < y1 ? a.v(x1, x2) : a.v(y1, y2);
x1 < y1 ? b.v(y1, y2) : b.v(x1, x2);

// if gradient is Zero
if (fabs(a.y - b.y) < ERR_RANGE) isZero = 1;

// if gradient is Infinite
else if (fabs(a.x - b.x) < ERR_RANGE) {
isInf = 1;
intercept = a.x;
}

else {
gradient = (a.y - b.y) / (a.x - b.x);
intercept = a.y - gradient * a.x;
}
}

bool isPointIn(Point p) {
bool ex = (p.x + ERR_RANGE >= a.x) && (p.x - ERR_RANGE <= b.x);
double sy = fmin(a.y, b.y), by = fmax(a.y, b.y);
bool ey = (p.y + ERR_RANGE >= sy) && (p.y - ERR_RANGE <= by);

return ex && ey;
}

void operator=(const Line &l) {
a = l.a;
b = l.b;
gradient = l.gradient;
intercept = l.intercept;
isZero = l.isZero;
isInf = l.isInf;
}
};

bool overlapCheck(Line a, Line b) {
if (a.a == b.a || a.b == b.a || a.a == b.b || a.b == b.b) {
YES;
return true;
}

if (a.isInf && b.isInf) {
double asy = fmin(a.a.y, a.b.y), aby = fmax(a.a.y, a.b.y);
double bsy = fmin(b.a.y, b.b.y), bby = fmax(b.a.y, b.b.y);
(fabs(a.intercept - b.intercept) < ERR_RANGE) && ((asy <= bby) != (aby <= bsy)) ? YES : NO;
return true;
}

if (a.isZero && b.isZero) {
(fabs(a.a.x - b.a.x) < ERR_RANGE) && ((a.a.x <= b.b.x) != (a.b.x <= b.a.x)) ? YES : NO;
return true;
}

if (a.gradient && fabs(a.gradient - b.gradient) < ERR_RANGE) {
((a.a.x <= b.b.x) != (a.b.x <= b.a.x)) && (fabs(a.intercept - b.intercept) < ERR_RANGE) ? YES : NO;
return true;
}

return false;
}

Point getIntersection(Line a, Line b) {
Point ret;

if (a.isInf || b.isInf) {
Line i = a.isInf ? a : b;
Line j = a.isInf ? b : a;

ret.x = i.intercept;
ret.y = j.isZero ? j.a.y : j.gradient * ret.x + j.intercept;
}

else if (a.isZero || b.isZero) {
Line i = a.isZero ? a : b;
Line j = a.isZero ? b : a;

ret.y = i.a.y;
ret.x = (ret.y - j.intercept) / j.gradient;
}

else {
ret.x = -((a.intercept - b.intercept) / (a.gradient - b.gradient));
ret.y = a.gradient * ret.x + a.intercept;
}

return ret;
}

int main() {
Line a, b;

a.set();
b.set();

//printf("a : (%.0f, %.0f), (%.0f, %.0f), %.3f, %.3f, %d, %d\n", a.a.x, a.a.y, a.b.x, a.b.y, a.gradient, a.intercept, a.isInf, a.isZero);
//printf("b : (%.0f, %.0f), (%.0f, %.0f), %.3f, %.3f, %d, %d\n", b.a.x, b.a.y, b.b.x, b.b.y, b.gradient, b.intercept, b.isInf, b.isZero);

// if two line's gradient is same
if (overlapCheck(a, b)) return 0;

Point p = getIntersection(a, b);

//printf("intersecion point : %.3f, %.3f\n", p.x, p.y);

// is intersection point on both line?
a.isPointIn(p) && b.isPointIn(p) ? YES : NO;
}