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docs: map StoryCore narrative capabilities to customer outcomes - #67
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Adds a commercial taxonomy for lore, story, character, act, scene, quest, dialogue, campaign, world-story, story-to-game and lore/quest-check outcomes. Documentation explicitly requires ESTABLISHED/EXPERIMENTAL/PROPOSED reconciliation against actual repository evidence before publication; no runtime capability is claimed by this PR.
COMM-06 audit delivered — 2026-10-03
Audit findings and exact evidence address #68. Reviewed implementation is pinned to
ab9f613665cfd7d19b37b360fdff68c8541667d0; the separate Story DNA work is pinned to #65 at9146e0804123ae5ca3c5ab93fa35af111e09f1c5.Executed evidence
Focused local game-contract/world/character/story/dialogue/integrity suites: 139 passed, Python 3.12.14. No provider, production backend or Godot process was run. Existing Godot runtime evidence is dated 2026-08-30; source hashes were checked by the contract tests.
The separate Story DNA contract suite passes locally (37 tests) and its Python 3.11/3.12 GitHub run succeeded at the new #65 SHA. It does not establish the proposed World Story Builder composition or cross-media adapters.
Review needed before publication
Accept or revise the status definitions, narrowed customer wording and promotion requirements in the audit. Campaign Builder and World Story Builder remain planned; general quest/dialogue branching, arbitrary Story DNA-to-game conversion and a complete video/comics/manga pipeline remain unproven. Keep #67 as a draft; #68 remains open for acceptance of the audit. No missing runtime feature is implemented by this documentation change.
Current-head quality confirmation — 2026-10-03
SonarCloud analysis 111209663876 is successful on
d726c288e2d9178cd158be6769a089c29123d764. This documentation quality gate does not establish the customer runtime capabilities audited above; their EXPERIMENTAL/PROPOSED status and acceptance gaps remain.