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Releases: zacs/ha-nfl

v0.6

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@zacs zacs released this 09 May 22:31
5e8805d

This release addresses some compatibility issues with HA and a few minor fixes.

🚧 NOTE: This release may break your automations if you use the (old, incorrectly named) team_colors_rbg property. Update it to team_colors_rgb wherever you use it and you will be fine.

  • Fix the team colors property to properly be RGB (not RBG) - #42 thanks @D34DC3N73R
    • The blueprints in this repo have been updated to reflect this already.
  • Fix underlying async implementation - #42 thanks @D34DC3N73R
  • Fix hassfest integration test - #40 thanks @gonzotek

Additional thanks to @vasqued2 for the heads up on async issues in #37!

v0.5.1

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@zacs zacs released this 08 Oct 21:21
edd0ff8

Bug fixes in this release:

v0.5

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@zacs zacs released this 29 Sep 01:10
bf46ecd

Various cleanups and getting ready to add to HACS officially. Thanks to @firstof9 for many code quality improvements and bug fixes!

New features include:

  • Addition of RGB team colors (team_colors_rbg and opponent_colors_rbg) for easier use with light entities. Thanks @firstof9 for the enhancement!
  • Correction of the readme for HACS rendering purposes (issue #25). Thanks @gonzotek!

v0.4.2

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@zacs zacs released this 15 Aug 04:20
464b62e

Bug fix update. This release fixes an issue with team colors that was introduced when the AFC/NFC Pro Bowl colors were added late last season. Thanks @D34DC3N73R for the fix!

v0.4.1

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@zacs zacs released this 12 Aug 17:03
58a5b4e

First update of the season! This release address an issue when the game in question does not have any TV network data, which previously broke the integration. Thanks @gonzotek for fixing in #15.

v0.4

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@zacs zacs released this 06 Feb 19:35
2bef65d

Add support for the Pro Bowl using AFC or NFC as the team acronym. Thank you @gonzotek for adding this support!

This release assumes that the format for the game data is identical to earlier in the season. It's possible that Pro Bowl data may look different and cause issues once the game starts. Please open an issue if you find this to be the case and include any warnings or errors from the log.

v0.3.1

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@zacs zacs released this 26 Jan 06:19
e6d683b

No changes to user-facing functionality.

This is a minor update to address a naming deprecation in one of the internal HA methods referenced by the plugin.

v0.3

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@zacs zacs released this 12 Jan 20:07
5745934

This is a small release, which fixes the NOT_FOUND state logic.

When your configured team is not in the playoffs, that state will now work correctly. Previously it was erroring out and becoming Unavailable.

v0.2.1

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@zacs zacs released this 13 Oct 19:01
72dcec8

This release correctly (and explicitly) detects teams that have a bye week (and still sets them to BYE state). It will still include your team name, acronym, and logo, but no other data is available in the attributes.

v0.2

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@zacs zacs released this 12 Oct 07:06
ceae01b

A few small but helpful updates:

  • Fixed the bug where config-based (ie YAML) sensors would clone themselves on every reboot.
  • Added initial bye week logic. This new state value is BYE.
  • Removed interval from the UI setup, since the interval is auto-configured based on game start time now.
  • Fixed some tests which I had broken.