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HOOK11
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Sep 8, 2023
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Microsoft Visual Studio Solution File, Format Version 12.00 | ||
# Visual Studio Version 16 | ||
VisualStudioVersion = 16.0.30011.22 | ||
MinimumVisualStudioVersion = 10.0.40219.1 | ||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "SCUM", "SCUM\SCUM.vcxproj", "{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}" | ||
EndProject | ||
Global | ||
GlobalSection(SolutionConfigurationPlatforms) = preSolution | ||
Debug|x64 = Debug|x64 | ||
Debug|x86 = Debug|x86 | ||
Release|x64 = Release|x64 | ||
Release|x86 = Release|x86 | ||
EndGlobalSection | ||
GlobalSection(ProjectConfigurationPlatforms) = postSolution | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Debug|x64.ActiveCfg = Debug|x64 | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Debug|x64.Build.0 = Debug|x64 | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Debug|x86.ActiveCfg = Debug|Win32 | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Debug|x86.Build.0 = Debug|Win32 | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Release|x64.ActiveCfg = Release|x64 | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Release|x64.Build.0 = Release|x64 | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Release|x86.ActiveCfg = Release|Win32 | ||
{97EA6008-C25B-4C9D-94CE-BCE27801B4DF}.Release|x86.Build.0 = Release|Win32 | ||
EndGlobalSection | ||
GlobalSection(SolutionProperties) = preSolution | ||
HideSolutionNode = FALSE | ||
EndGlobalSection | ||
GlobalSection(ExtensibilityGlobals) = postSolution | ||
SolutionGuid = {5E9AF79C-BFC6-4052-8C8E-4E2C877ACEBF} | ||
EndGlobalSection | ||
EndGlobal |
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#include"Data.h" | ||
ULONG64 Data::BaseModule = NULL; | ||
HWND Data::hGame = NULL; | ||
DWORD Data::dwSightX = NULL; | ||
DWORD Data::dwSightY = NULL; | ||
UE4Engine<ULONG64> Data::g_Ue4Engine; | ||
Object<ULONG64> Data::g_LocalPlayer; | ||
ObjArray Data::g_ObjArray; | ||
BOOL Data::isGameMenu=false; | ||
DWORD Data::MagicBulletValue=0; | ||
Option Data::op; | ||
AimBot Data::aimBot[2]; |
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#pragma once | ||
#include<Windows.h> | ||
#include"Struct.h" | ||
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const DWORD m_Uworld = 0x5A0A3F0; | ||
const DWORD m_Gname = 0x58B7A80; | ||
const DWORD m_Matrix = 0x5508CB0; | ||
const DWORD m_Screen = 0x5481880; | ||
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const DWORD m_ULevel = 0x30; | ||
const DWORD m_Actor = 0x98; | ||
const DWORD m_GameInstance = 0x188; | ||
const DWORD m_LocalPlayer = 0x38; | ||
const DWORD m_PlayerController = 0x30; | ||
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const DWORD m_CameraPos = 0x88; | ||
const DWORD m_Mouse = 0x288; | ||
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const DWORD m_Inpawn = 0x260; | ||
const DWORD m_Inventory = 0x120; | ||
const DWORD m_RootComponent = 0x130; | ||
const DWORD m_Mesh = 0x280; | ||
const DWORD m_Spin = 0x1C0; | ||
const DWORD m_BoneArray = 0x4A0; | ||
const DWORD m_CharacterMove = 0x288; | ||
const DWORD m_HightJump = 0x150; | ||
const DWORD m_Gost = 0x58; | ||
const DWORD m_Vector3 = 0x1D0; | ||
const DWORD m_ObjectId = 0x18; | ||
const DWORD m_Name = 0xFB8; | ||
const DWORD m_ZombieHp = 0x938; | ||
const DWORD m_UnlimitMake = 0x2485; | ||
const DWORD m_InpawnSpeedSize = 0x98; | ||
const DWORD m_WeaponPtr = 0x1A00; | ||
const DWORD m_WeaponBullet = 0x16DC544; | ||
const DWORD m_WeaponShakeYHook = 0x16F6DE7; | ||
const DWORD m_WeaponShakeXHook = 0x16F6E36; | ||
const DWORD m_ThroughWallHook = 0x2F55037; | ||
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const DWORD m_ObjectRealNameOne = 0x3A0; | ||
const DWORD m_ObjectRealNameTwo = 0x8; | ||
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//BulletTrack | ||
const DWORD m_Call = 0x16DE6D3; | ||
const DWORD m_Je = 0x16DE720; | ||
const DWORD m_Space = 0x401264C; | ||
const DWORD m_code = 0xF91BF0; | ||
const DWORD m_MagicBullet = 0x301884F; | ||
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const DWORD m_CameraManager = 0x2B8; | ||
const DWORD m_CanSee = 0x260; | ||
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//41 8D 46 01 89 43 08 3B 43 0C 7E 0B 41 8B D6 48 8B CB E8 ?? ?? ?? ?? 48 8B 0B 48 8B 86 F8 00 00 00 4A 89 04 F1 49 83 C7 08 49 FF C4 | ||
//SCUM.exe+2BF9A7E - 48 8B 0B - mov rcx,[rbx] {rbx} | ||
const DWORD m_GameTime = 0x59FD1D8; | ||
const DWORD m_offsetOne = 0x18; | ||
const DWORD m_offsetTwo = 0x20; | ||
const DWORD m_offsetThree = 0x238; | ||
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//Unlock | ||
const DWORD m_UnLock = 0x14457A6; | ||
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namespace Data | ||
{ | ||
extern ULONG64 BaseModule; | ||
extern HWND hGame; | ||
extern DWORD dwSightX; | ||
extern DWORD dwSightY; | ||
extern UE4Engine<ULONG64> g_Ue4Engine; | ||
extern Object<ULONG64> g_LocalPlayer; | ||
extern ObjArray g_ObjArray; | ||
extern BOOL isGameMenu; | ||
extern DWORD MagicBulletValue; | ||
extern Option op; | ||
extern AimBot aimBot[2]; | ||
} |
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