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update cmakelist by adding loop foreach file #2

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99 changes: 7 additions & 92 deletions CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -50,98 +50,13 @@ include_directories(
# For each example, we add an executable target
# Each target compiles one example source file and the common & vendor source files
# Then we link GLFW with each target
add_executable(EX01_EMPTY_WINDOW source/examples/ex01_empty_window.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX01_EMPTY_WINDOW glfw)
file(GLOB SOURCES "source/examples/*.cpp")
foreach(file_name IN LISTS SOURCES)
get_filename_component(barename ${file_name} NAME_WE)
message("processing ${barename}")
add_executable(${barename} ${file_name} ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(barename glfw)
endforeach()

add_executable(EX02_SHADER_INTRODUCTION source/examples/ex02_shader_introduction.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX02_SHADER_INTRODUCTION glfw)

add_executable(EX03_UNIFORMS source/examples/ex03_uniforms.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX03_UNIFORMS glfw)

add_executable(EX04_VARYINGS source/examples/ex04_varyings.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX04_VARYINGS glfw)

add_executable(EX05_ATTRIBUTES source/examples/ex05_attributes.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX05_ATTRIBUTES glfw)

add_executable(EX06_MULTIPLE_ATTRIBUTES source/examples/ex06_multiple_attributes.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX06_MULTIPLE_ATTRIBUTES glfw)

add_executable(EX07_INTERLEAVED_ATTRIBUTES source/examples/ex07_interleaved_attributes.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX07_INTERLEAVED_ATTRIBUTES glfw)

add_executable(EX08_ELEMENTS source/examples/ex08_elements.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX08_ELEMENTS glfw)

add_executable(EX09_STREAM source/examples/ex09_stream.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX09_STREAM glfw)

add_executable(EX10_MODEL_LOADING source/examples/ex10_model_loading.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX10_MODEL_LOADING glfw)

add_executable(EX11_TRANSFORMATION source/examples/ex11_transformation.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX11_TRANSFORMATION glfw)

add_executable(EX12_COMPOSITION source/examples/ex12_composition.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX12_COMPOSITION glfw)

add_executable(EX13_CAMERA source/examples/ex13_camera.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX13_CAMERA glfw)

add_executable(EX14_PROJECTION source/examples/ex14_projection.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX14_PROJECTION glfw)

add_executable(EX15_DEPTH_TESTING source/examples/ex15_depth_testing.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX15_DEPTH_TESTING glfw)

add_executable(EX16_FACE_CULLING source/examples/ex16_face_culling.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX16_FACE_CULLING glfw)

add_executable(EX17_VIEWPORTS_SCISSORS source/examples/ex17_viewports_and_scissors.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX17_VIEWPORTS_SCISSORS glfw)

add_executable(EX18_CAMERA_STACKING source/examples/ex18_camera_stacking.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX18_CAMERA_STACKING glfw)

add_executable(EX19_RAY_CASTING source/examples/ex19_ray_casting.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX19_RAY_CASTING glfw)

add_executable(EX20_SCENE_GRAPHS source/examples/ex20_scene_graphs.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX20_SCENE_GRAPHS glfw)

add_executable(EX21_TEXTURE source/examples/ex21_texture.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX21_TEXTURE glfw)

add_executable(EX22_TEXTURE_SAMPLING source/examples/ex22_texture_sampling.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX22_TEXTURE_SAMPLING glfw)

add_executable(EX23_SAMPLER_OBJECTS source/examples/ex23_sampler_objects.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX23_SAMPLER_OBJECTS glfw)

add_executable(EX24_DISPLACEMENT source/examples/ex24_displacement.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX24_DISPLACEMENT glfw)

add_executable(EX25_BLENDING source/examples/ex25_blending.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX25_BLENDING glfw)

add_executable(EX26_FRAME_BUFFER source/examples/ex26_frame_buffer.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX26_FRAME_BUFFER glfw)

add_executable(EX27_POSTPROCESSING source/examples/ex27_postprocessing.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX27_POSTPROCESSING glfw)

add_executable(EX28_MULTIPLE_RENDER_TARGETS source/examples/ex28_multiple_render_targets.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX28_MULTIPLE_RENDER_TARGETS glfw)

add_executable(EX29_LIGHT source/examples/ex29_light.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX29_LIGHT glfw)

add_executable(EX30_LIGHT_ARRAY source/examples/ex30_light_array.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX30_LIGHT_ARRAY glfw)

add_executable(EX31_LIGHT_MULTIPASS source/examples/ex31_light_multipass.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX31_LIGHT_MULTIPASS glfw)

add_executable(EX32_TEXTURED_MATERIAL source/examples/ex32_textured_material.cpp ${COMMON_SOURCES} ${VENDOR_SOURCES})
target_link_libraries(EX32_TEXTURED_MATERIAL glfw)