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OpenGL: Draw fullscreen quad without using VBO #29

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merged 4 commits into from
Feb 2, 2025

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rwf93
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@rwf93 rwf93 commented Feb 2, 2025

Unsure on the performance implications, but considering this is just FB rendering from a vertex shader it shouldn't have any issues.
That aside, just removes the dependency for the VBO
:^)

@rwf93 rwf93 marked this pull request as draft February 2, 2025 14:50
@rwf93 rwf93 marked this pull request as ready for review February 2, 2025 16:00
@rwf93 rwf93 changed the title OpenGL: Draw fullscreen quad without using VAO/VBO OpenGL: Draw fullscreen quad without using VBO Feb 2, 2025
@bitsh1ft3r bitsh1ft3r merged commit effdd90 into xenon-emu:main Feb 2, 2025
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2 participants