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# Auto detect text files and perform LF normalization | ||
* text=auto | ||
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# Custom for Visual Studio | ||
*.cs diff=csharp | ||
*.sln merge=union | ||
*.csproj merge=union | ||
*.vbproj merge=union | ||
*.fsproj merge=union | ||
*.dbproj merge=union | ||
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# Standard to msysgit | ||
*.doc diff=astextplain | ||
*.DOC diff=astextplain | ||
*.docx diff=astextplain | ||
*.DOCX diff=astextplain | ||
*.dot diff=astextplain | ||
*.DOT diff=astextplain | ||
*.pdf diff=astextplain | ||
*.PDF diff=astextplain | ||
*.rtf diff=astextplain | ||
*.RTF diff=astextplain |
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################# | ||
## Eclipse | ||
################# | ||
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*.pydevproject | ||
.project | ||
.metadata | ||
bin/ | ||
tmp/ | ||
*.tmp | ||
*.bak | ||
*.swp | ||
*~.nib | ||
local.properties | ||
.classpath | ||
.settings/ | ||
.loadpath | ||
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# External tool builders | ||
.externalToolBuilders/ | ||
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# Locally stored "Eclipse launch configurations" | ||
*.launch | ||
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# CDT-specific | ||
.cproject | ||
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# PDT-specific | ||
.buildpath | ||
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################# | ||
## Visual Studio | ||
################# | ||
|
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## Ignore Visual Studio temporary files, build results, and | ||
## files generated by popular Visual Studio add-ons. | ||
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# User-specific files | ||
*.suo | ||
*.user | ||
*.sln.docstates | ||
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# Build results | ||
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[Dd]ebug/ | ||
[Rr]elease/ | ||
x64/ | ||
build/ | ||
[Bb]in/ | ||
[Oo]bj/ | ||
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# MSTest test Results | ||
[Tt]est[Rr]esult*/ | ||
[Bb]uild[Ll]og.* | ||
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*_i.c | ||
*_p.c | ||
*.ilk | ||
*.meta | ||
*.obj | ||
*.pch | ||
*.pdb | ||
*.pgc | ||
*.pgd | ||
*.rsp | ||
*.sbr | ||
*.tlb | ||
*.tli | ||
*.tlh | ||
*.tmp | ||
*.tmp_proj | ||
*.log | ||
*.vspscc | ||
*.vssscc | ||
.builds | ||
*.pidb | ||
*.log | ||
*.scc | ||
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# Visual C++ cache files | ||
ipch/ | ||
*.aps | ||
*.ncb | ||
*.opensdf | ||
*.sdf | ||
*.cachefile | ||
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# Visual Studio profiler | ||
*.psess | ||
*.vsp | ||
*.vspx | ||
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# Guidance Automation Toolkit | ||
*.gpState | ||
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# ReSharper is a .NET coding add-in | ||
_ReSharper*/ | ||
*.[Rr]e[Ss]harper | ||
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# TeamCity is a build add-in | ||
_TeamCity* | ||
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# DotCover is a Code Coverage Tool | ||
*.dotCover | ||
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# NCrunch | ||
*.ncrunch* | ||
.*crunch*.local.xml | ||
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# Installshield output folder | ||
[Ee]xpress/ | ||
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# DocProject is a documentation generator add-in | ||
DocProject/buildhelp/ | ||
DocProject/Help/*.HxT | ||
DocProject/Help/*.HxC | ||
DocProject/Help/*.hhc | ||
DocProject/Help/*.hhk | ||
DocProject/Help/*.hhp | ||
DocProject/Help/Html2 | ||
DocProject/Help/html | ||
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# Click-Once directory | ||
publish/ | ||
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# Publish Web Output | ||
*.Publish.xml | ||
*.pubxml | ||
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# NuGet Packages Directory | ||
## TODO: If you have NuGet Package Restore enabled, uncomment the next line | ||
#packages/ | ||
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# Windows Azure Build Output | ||
csx | ||
*.build.csdef | ||
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# Windows Store app package directory | ||
AppPackages/ | ||
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# Others | ||
sql/ | ||
*.Cache | ||
ClientBin/ | ||
[Ss]tyle[Cc]op.* | ||
~$* | ||
*~ | ||
*.dbmdl | ||
*.[Pp]ublish.xml | ||
*.pfx | ||
*.publishsettings | ||
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# RIA/Silverlight projects | ||
Generated_Code/ | ||
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# Backup & report files from converting an old project file to a newer | ||
# Visual Studio version. Backup files are not needed, because we have git ;-) | ||
_UpgradeReport_Files/ | ||
Backup*/ | ||
UpgradeLog*.XML | ||
UpgradeLog*.htm | ||
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# SQL Server files | ||
App_Data/*.mdf | ||
App_Data/*.ldf | ||
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############# | ||
## Windows detritus | ||
############# | ||
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# Windows image file caches | ||
Thumbs.db | ||
ehthumbs.db | ||
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# Folder config file | ||
Desktop.ini | ||
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# Recycle Bin used on file shares | ||
$RECYCLE.BIN/ | ||
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# Mac crap | ||
.DS_Store | ||
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############# | ||
## Python | ||
############# | ||
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*.py[co] | ||
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# Packages | ||
*.egg | ||
*.egg-info | ||
dist/ | ||
build/ | ||
eggs/ | ||
parts/ | ||
var/ | ||
sdist/ | ||
develop-eggs/ | ||
.installed.cfg | ||
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# Installer logs | ||
pip-log.txt | ||
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# Unit test / coverage reports | ||
.coverage | ||
.tox | ||
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#Translations | ||
*.mo | ||
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#Mr Developer | ||
.mr.developer.cfg |
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---------------------------------------- | ||
HIDDEN! | ||
Copyright (1996) by David WINTER | ||
---------------------------------------- | ||
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HIDDEN is a "memory" game. It is very simple to play. | ||
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The rules are as follow: your goal is to find all the identical cards | ||
in a minimum time. | ||
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You are playing in a 4*4 card grid. You can see only two cards at the | ||
same time. Once this time passed, these two cards will remain shown | ||
if they are identical, otherwise they will be hidden again. | ||
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When the game is finished, two scores are shown: | ||
SC is your score, corresponding to the number of tries | ||
HI is the best score (smallest number of tries made to finish) | ||
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The keys are: | ||
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[2] : More DOWN | ||
[4] : Move LEFT | ||
[5] : Show card | ||
[6] : Move RIGHT | ||
[8] : Move UP | ||
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Enjoy !!! |
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Joust 1.0, a CHIP48 game by Zoom: | ||
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Hoorah! Hoorah! Here it is, the latest CHIP48 game; my rendition | ||
of the arcade game Joust. Both ->ASC and UUENCODE versions are attached. | ||
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You can get ASC-> (an HP48sx program by Bill Wickes) by anonymous ftp | ||
at seq.uncwil.edu (Wayne Scott's Mailserver archive, | ||
path: hp48/util/ascii.encode.Z (set ftp to binary, use UNCOMPRESS in UNIX). | ||
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A PC based version of UUDECODE is available on the HPBBS in the | ||
user.programs conference. | ||
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CHIP48v2.25 and documentation is available at seq.uncwil.edu | ||
path: hp48/chip8/chip-48.Z (binary) | ||
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The Game: | ||
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1) Download the file and use ASC-> on the string. | ||
2) The result of step 1 is taken as an argument by | ||
CHIP, this runs the game. | ||
3) Check out the title screen then press 0 to play. | ||
4) The keys are: | ||
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0 = Down | ||
9 = Left | ||
/ = Right | ||
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5) The blank dots in the bottom left corner indicate | ||
the number of players left, not including the current | ||
player. Sorry, no bonus guys. Maybe in the future. | ||
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6) At the score screen press 0 to replay, else press drop | ||
to exit to the stack. | ||
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If you feel the game is slow, then wait until you get to level 7! | ||
The levels roll over at #Fh, I think. I haven't gotten that far! | ||
Therefore there maybe unseen bugs. | ||
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The game is novel. I'm not sure of its lasting qualities. | ||
However, it was a good exercise in CHIP programming. Which | ||
reminds me: | ||
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- I claim no rights, its just a game. Anyway, what could I do? | ||
Send the cops after you? On the other hand, please send me | ||
email for comments, questions, bugs. On bugs, try to give | ||
plenty of detail. Debugging these games is a nightmare, but | ||
its a challenge I enjoy (contradiction?). | ||
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my email address: [email protected] | ||
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You can post on comp.sys.handhelds, but I only view once or | ||
twice a week. | ||
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CREDITS: | ||
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1) Andreas Gustafsson for his excellent interpreter, CHIP48v2.25. | ||
2) Gilles Kohl for his AS48 CHIP assembler. | ||
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I haven't tried to run Joust on SuperCHIP. If I have enough energy I | ||
will convert Joust to take advantage of the extended graphics. | ||
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On Source Code: | ||
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I will eventually post source code in AS48, soon if requested. I will | ||
archive it at seq.uncwil.edu and the HPBBS along with Joust. | ||
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However, I am more interested in posting some CHIP48 programming notes | ||
to generate more interest in actually writing these games. This is the | ||
fifth game posted since CHIP's release, how many assemblers? Assemblers | ||
are great and Joust wouldn't have been possible without one, but I think | ||
people must have difficulty programming in CHIP48 (it wasn't a cinch for | ||
me). Sooooo, I will try to help with some programming notes. | ||
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Enjoy! | ||
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Zoom-> | ||
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The real question: Should I by a Smith Corona card? | ||
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Joust string: Bytes: 1426 | ||
Checksum: #87F2h |
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